We are seeking a Simulation Engineer to join our AI robotics research team, focusing on high-fidelity synthetic data generation. In this role, you will leverage classic game engine architecture, 3D pipelines, and procedural generation techniques to build highly realistic, scalable environments. You will work alongside researchers to generate the 3D datasets required to train large-scale foundation models for robotics perception.
Key job responsibilities
- Architect and develop scalable 3D pipelines for high-fidelity synthetic data generation.
- Build procedural generation systems to create diverse, dynamic environments and varying object configurations at scale.
- Develop and maintain automated asset toolchains that support industry-standard ecosystem formats (e.g., USD, OpenVDB).
- Optimize rendering performance and pipeline throughput to meet the massive data requirements of ML training.
- Collaborate with researchers to define synthetic data requirements and ensure the generated data meets the visual fidelity needed for sim-to-real transfer.
BASIC QUALIFICATIONS
- Bachelor's degree in computer science or equivalent
- 5+ years of non-internship professional software development experience
- 5+ years of programming with at least one software programming language experience
- 5+ years of leading design or architecture (design patterns, reliability and scaling) of new and existing systems experience
- Experience as a mentor, tech lead or leading an engineering team
- Proficiency in Python, familiarity with C++.
- Software engineering experience working within 3D domains (gaming, visual effects, core engine development, or rendering), and understanding of 3D graphics pipelines, computational geometry, and spatial transformations.
- Experience building automation or asset pipelines for 3D content creation.
PREFERRED QUALIFICATIONS
- Expertise in scalable 3D ecosystem formats (Universal Scene Description (USD), OpenVDB).
- Experience with 3D content creation and procedural tools (e.g., Blender, Houdini, Unreal Engine, Unity).
- Background in procedural generation, technical art, or environment generation.
- Familiarity with rendering technologies (ray tracing, rasterization, physically based rendering).
- Basic understanding of physical properties in 3D engines (collisions, basic physics solvers) as a nice-to-have.
- Master's degree in Computer Science, Computer Graphics, or a related field.
Our compensation reflects the cost of labor across several U.S. geographic markets. The base pay for this position ranges from $150,000/year in our lowest geographic market up to $300,000/year in our highest geographic market. Pay is based on a number of factors, including market location, and may vary depending on job-related knowledge, skills, and experience. Amazon is a total compensation company. Dependent on the position offered, equity, sign-on payments, and other forms of compensation may be provided as part of a total compensation package, in addition to a full range of medical, financial, and/or other benefits. For more information, please visit https://www.aboutamazon.com/workplace/employee-benefits. Applicants should apply via our internal or external career site.