Level Designer (Senior+)

Velan Studios

$75K — $115K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of design experience
  • At least one shipped title as a level designer
  • Experience grey-boxing gameplay spaces
  • Understanding of level pacing and encounter design
  • Ability to quickly prototype gameplay ideas
  • Familiarity with major game engines like Unity or Unreal

Responsibilities

  • Brainstorm and innovate to create and finalize 3D level layouts
  • Greybox layouts to define gameplay spaces and pacing
  • Prototype and script gameplay sequences for feedback
  • Own moment-to-moment pacing across multiple levels
  • Collaborate with Game Director, Designers, and Artists on level design
  • Define and implement unique gameplay mechanics for levels
  • Help shape compelling level and quest content with Lead Designers

Benefits

  • Hybrid work model, with 3 days per week in the studio
  • Opportunity to work in a vibrant downtown Toronto location
  • Collaboration with a passionate team of game developers
  • Potential for professional growth within a creative environment
Full Job Description
Level Designer (Senior+)
Hybrid/Onsite
Full time
Toronto, Ontario, Canada


Description

Are you a level designer with experience creating levels from brainstorming and high-level concept planning to shippable quality? Have you prototyped interesting new gameplay elements, play tested and iterated towards a fun experience? If the responsibilities listed below sound like your dream job, we'd like to talk to you!

Velan Studios is looking for an experienced Level Designer who can own the layout, planning, grey-boxing, and gameplay, as well as collaborate with others towards the creation of compelling level designs throughout the project.

Responsibilities
  • Brainstorm, innovate, create, refine, and finalize 3D level layouts
  • Greybox layout to determine gameplay spaces, high level pacing, and identify key moments
  • Prototype and script gameplay sequences alongside encounters to gain meaningful feedback in early development
  • Own the design of the moment-to-moment and overall pacing of multiple levels in collaboration with environment artists and gameplay engineers
  • Work closely with the Game Director, Designers, and Artists on the design, layout, and construction of our game levels and environments, as well as scripted level mechanics and events.
  • Help define and implement unique gameplay mechanics that fit your levels
  • Work closely with the Game Director and other Lead Designers to shape and implement compelling level and quest content.

Requirements
  • 5+ years of design experience
  • At least one shipped title as a level designer
  • Experience grey-boxing to blockout of gameplay spaces and establishing landmarks
  • An understanding of level pacing and encounter design
  • Ability to do quick prototypes to prove out gameplay ideas
  • Familiarity with tool-use and basic scripting in any major game-engine such as Unity, Unreal or equivalent

Big Plusses
  • Experience in creating Co-Op gameplay
  • Experience crafting cinematic gameplay moments, an eye for camera
  • Familiarity with any major 3D art creation tool such as 3d Studio Max, Maya, or Blender
  • Other areas of design expertise (systems, combat, etc.) to contribute on different teams and projects.


This is a hybrid or onsite position. Hybrid is 3 days a week in studio. Our Ontario studio is located in downtown Toronto (near Queen and University).

Canada Salary Range:
Senior $75,000. - $115,000. CAD
Specialist $95,000.-$145,000. CAD

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