Unity Technologies

Graphics Engineer, Kernel API Team

Unity Technologies$89K — $133K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of software engineering experience with a focus on multi-threaded C++.
  • Strong understanding of real-time 3D graphics programming and GPU architecture.
  • Proficient in modern graphics APIs such as Direct3D 12, Vulkan, or Metal.
  • Skilled in diagnosing performance issues using industry-standard tools.
  • Proactive approach to problem-solving with effective communication skills.
  • Willing to explore unfamiliar technical domains.

Responsibilities

  • Develop and maintain the API layer for cross-driver abstraction.
  • Contribute to the validation layer and ensure all drivers adhere to the same contract.
  • Work with driver teams to ensure API additions are feasible and optimized.
  • Enhance system performance, testability, and stability from API to driver.
  • Document and specify API coherence as it evolves.
  • Participate in technical and code reviews.
  • Collaborate with stakeholders to understand requirements and solve problems.

Benefits

  • Comprehensive health, life, and disability insurance.
  • Employee ownership participation.
  • Competitive retirement plans.
  • Generous vacation and personal leave policies.
  • Support for new parents, including parental leave and family support programs.
  • Free snacks in the office.
  • Mental health and wellness programs and support.
  • Employee resource groups and global employee assistance programs.
  • Training and development initiatives.
  • Volunteer programs and donation matching.
Full Job Description
The opportunity

We're looking for a graphics engineer to join the Graphics Kernel API team. The team works on a standalone, low-level graphics abstraction layer that gives Unity a single, consistent interface across every platform and graphics driver we support.

The team owns the cross-driver abstraction that keeps behavior consistent across every backend, the validation layer and conformance test suite that catch misuse, and the specifications and design records that document how it all fits together. It's the layer every driver team implements against, and the one the rest of the engine is built on.

You'll work alongside other graphics developers and the individual driver teams on clean, efficient APIs - keeping them consistent across a wide range of hardware, and making sure they're testable, debuggable and well documented. It's a good place to build real depth in cross-platform rendering.
What you'll be doing
  • Develop and maintain the common API layer and the cross-driver abstraction layer beneath it, helping keep behavior consistent across D3D12, Vulkan, Metal, WebGPU and console backends.
  • Contribute to the validation layer and conformance test suite, so that misuse is caught early and every driver can be held to the same contract.
  • Work with the lower-level driver teams to make sure new API additions are practical to implement and perform well on real hardware.
  • Improve the performance, testability and stability of the systems you work on, from the API surface down to how commands reach the driver.
  • Contribute to the specifications and documentation that keep the API coherent as it evolves.
  • Take part in technical design reviews and code reviews.
  • Work with stakeholders and higher-level engine teams to understand requirements, plan work, communicate progress and solve problems as they come up.
What we're looking for
  • Software engineering fundamentals, and experience writing multi-threaded C++.
  • An understanding of real-time 3D graphics programming, including modern GPU architecture and resource management.
  • Experience with a modern graphics API such as Direct3D 12, Vulkan or Metal.
  • The ability to diagnose bugs and performance issues using industry-standard tools.
  • A proactive, solution-oriented approach, good communication skills, and a real interest in rendering and cross-platform development.
  • A willingness to jump into unfamiliar technical areas.


Graphics fundamentals matter more to us here than experience with any one API. If you've worked in D3D12 or Metal and haven't touched Vulkan - or the other way round - we'd still like to hear from you.

You might also have
  • Experience writing conformance tests, validation layers, or other tooling that holds multiple implementations to a shared specification.
  • Familiarity with CPU and GPU debugging and profiling tools such as RenderDoc, PIX, or platform-specific captures.
  • Hands-on experience with Unity or another real-time 3D engine.


Base Salary Range: We determine the base salary range for this role based on your primary work location:

Canada Montreal

CAD$89,100 - CAD$133,700 CAD gross

Cette fourchette correspond au salaire de base prévu pour ce poste. En plus du salaire de base, ce poste peut donner droit à des attributions d'actions et à une participation à nos programmes d'incitation de l'entreprise, comme des primes annuelles discrétionnaires ou des commissions de vente. Le montant final de l'offre dépendra de plusieurs facteurs, notamment l'emplacement géographique ainsi que l'expérience pertinente, le parcours professionnel et les compétences du/de la candidat(e).

This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate's relevant experience, professional background, and skill set.

Avantages

Chez Unity, nous voulons que nos membres d'équipe s'épanouissent. Nous offrons un large éventail d'avantages conçus pour soutenir le bien-être et l'équilibre travail-vie personnelle.

Veuillez noter: L'admissibilité aux avantages, les offres spécifiques et la couverture varient selon le pays et le statut d'emploi.

Bien que les avantages précis puissent varier, voici certaines des façons dont nous nous efforçons de prendre soin de nos membres d'équipe admissibles à l'échelle mondiale : assurance santé, vie et invalidité complète | Subvention pour les déplacements | Participation des employés à l'actionnariat | Régimes de retraite/pension compétitifs | Vacances et congés personnels généreux | Soutien aux nouveaux parents grâce à des congés et des programmes de soutien aux familles | Collations offertes au bureau | Programmes et soutien en matière de santé mentale et de bien-être | Groupes-ressources pour employés | Programme mondial d'aide aux employés | Programmes de formation et de perfectionnement | Programme de bénévolat et de jumelage de dons

About Unity Technologies

Unity Technologies is a software company that provides a platform for creating and operating interactive, real-time 3D content. The company's platform is used by game developers, architects, automotive designers, filmmakers, and other creators to build and distribute interactive experiences. Unity Technologies was founded in 2004 and is headquartered in San Francisco, California. The company has offices in North America, Europe, and Asia.
Learn more about Unity Technologies
Size
4,000 employees
Industry
Founded
2004

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