Environment Artist - Unannounced Game | Irvine, CA

Activision Blizzard, Inc.

$63K — $117K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years in AAA Environment Art production
  • Shipped at least one major title in a relevant role
  • Experience with AAA game engine implementation
  • Strong proficiency in 3D workflows
  • Portfolio showcasing practical Environment Art work

Responsibilities

  • Collaborate with the Environment leadership and cross-functional teams
  • Contribute to the Environment Art creation process from concept to execution
  • Provide content creation briefs for internal and external artists
  • Help take game environments from concept to completion
  • Stay updated on industry trends and technological advancements
  • Identify blockers and propose workflow improvements

Benefits

  • Comprehensive medical, dental, and vision coverage
  • 401(k) plan with company match and tuition reimbursement
  • Generous paid holidays, sick time, and parental leave
  • Mental health and fitness programs, plus discounts on games
  • Potential relocation assistance for geographic moves
Full Job Description
Team Name:
Unannounced Project

Job Title:
Environment Artist - Unannounced Game | Irvine, CA

Requisition ID:
R028112

Job Description:

We are looking for an Environment Artist to help us craft Blizzard's next great game. As an important member of the development team, you will be responsible for delivering high-quality Environment Artwork through artistic and technical knowledge. You understand how to effectively build, integrate, and optimize a variety of Environment asset types as well as how to support the gameplay experience. You are comfortable operating in a startup environment, navigating through ambiguity with purpose.

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.

Responsibilities:

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Working closely with the Environment leadership team, you will collaborate with designers, artists, engineers, Materials, VFX and Lighting departments to deliver game environment artwork.


  • Use your experience in Environment Art creation to contribute to our working practices from iterative prototyping to final best-in-class execution across a range of Environment tasks including level set-dressing, asset creation, collaboration with external partners, terrain manipulation, and material work.


  • Contribute to content creation briefs and guidelines to guide the work of internal and external artists.


  • Directly contribute to the practical work of taking Environments from concept to completion.


  • Remain current on industry trends including advancement in commercial game engines and workflow efficiencies.


  • Work with production to complete tasks within the given timeframe identifying any blockers and workflow improvements early.


Minimum Requirements

Experience

  • 5+ years of experience in AAA Environment Art.


  • Confirmed experience, having shipped at least one major title in a relevant role.


Knowledge & Skills

  • Experience working with a AAA game engine with strong understanding of implementation and integration.


  • Strong understanding of key aspects of Environment Art creation including proficiency in industry-standard 3D workflows.


  • A portfolio, with examples and detailed breakdowns, showcasing your practical work.


  • Understanding of authoring PBR compliant content.


Key Attributes

  • A team-oriented approach to your work, understanding the importance of collaboration, and partnering with all departments.


  • The ability to Inspire others with an enthusiastic approach to game development and improving core skills.


  • Self-motivated ability to deliver on tasks in a timely manner.


Extra Points

  • Solid understanding of game art creation outside of Environment Art (e.g. Lighting, VFX, Characters, Animation, Rendering).


  • An interest in Photography and Cinema.


  • Experience creating and handling photogrammetry data.


  • Passion for playing a variety of video games.


  • Knowledge of 3D composition, form, balance, and color theory.


  • Passion for playing a variety of video games.


Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.


Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $30.47 - $56.35 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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