Concepteur.trice technique senior (missions) / Senior Technical Designer (Mission)

Warner Bros. Entertainment Inc.$80K — $110K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of experience in game design with a technical focus
  • AAA development experience, particularly in action-adventure or narrative genres
  • Strong understanding of 3D game engines and visual scripting, especially Unreal Engine
  • Proficiency in prototyping, debugging, and optimization
  • Ability to prioritize deliverable quality based on production context
  • Familiarity with gameplay systems like Behavior Trees and EQS
  • Experience with Maya, and knowledge of C++ is a plus

Responsibilities

  • Create and validate technical setups and gameplay prototypes
  • Implement and optimize design revisions throughout the game development process
  • Support scripted gameplay content integration with Level Design
  • Configure custom events and unique gameplay experiences
  • Ensure smooth integration of gameplay systems and validate in scripted scenarios
  • Identify inter-team dependencies and communicate risks
  • Adjust work polish according to production phases and quality expectations
  • Provide feedback from QA and playtests to optimize performance and debug content
  • Utilize and enhance engine and proprietary tools for improved production workflow
  • Collaborate with cross-functional teams and mentor peers in visual scripting

Benefits

  • Collaborative and innovative work environment
  • Opportunities for professional development and mentorship
  • Engagement in high-profile AAA projects
  • Access to cutting-edge game development technology
  • Flexible working conditions and work-life balance
Full Job Description

WB Games Montréal, division de Warner Bros. Interactive Entertainment (WBIE), est à la recherche d’un.e concepteur.trice technique senior (missions).

Ton nouveau rôle…

Dans ce poste, tu seras responsable d’agir comme pont entre la conception et la programmation, en assurant la faisabilité, l’implémentation et la qualité technique du contenu de jeu. Selon le projet et l’étape de production, certaines responsabilités pourront évoluer ou être transférées à une autre équipe de production.

Responsabilités de ton rôle…

  • Créer des configurations techniques et des prototypes afin de valider la faisabilité, la portée et la qualité du gameplay.
  • Implémenter, soutenir et optimiser les révisions de design tout au long du développement.
  • Soutenir l’implémentation scriptée du contenu de jeu en collaboration avec l’équipe de Level Design.
  • Configurer et soutenir des événements sur mesure ainsi que des moments de gameplay uniques.
  • Assurer l’intégration des systèmes de gameplay (IA/rencontres, interactions, progression, caméra, cinématiques) au sein du contenu de jeu et valider leur comportement dans des contextes de contenu scripté.
  • Identifier les dépendances entre les équipes, les systèmes, les assets et les ressources nécessaires à la livraison; signaler les risques et aligner les besoins en amont.
  • Adapter le niveau de finition du travail en fonction de la phase de production et du niveau de qualité attendu (itération, révision, playtest).
  • Exploiter les retours de l’équipe QA et des playtests; contribuer au débogage et à l’optimisation des performances du contenu présenté en révision ou en playtest (Blueprints, budgets, streaming).
  • Utiliser et faire évoluer les outils du moteur, les outils existants dans l’éditeur (ingrédients LD, outils de débogage et de triche, validation des soumissions) ainsi que les outils propriétaires de WB; contribuer à l’amélioration du pipeline.
  • Collaborer étroitement avec les équipes de Level Design, Game Design et de programmation; participer aux réunions départementales et offrir du mentorat en scripting visuel lorsque requis.

Compétences & expérience…

  • Avoir cinq années d’expérience ou plus dans la conception de jeu ou de niveaux avec une emphase sur les aspects techniques.
  • Expérience pertinente en AAA, idéalement action-aventure, open world et narratif.
  • Bonne compréhension des moteurs 3D et du scripting visuel; une expérience Unreal Engine et Blueprints constitue un atout majeur.
  • Maîtriser le prototypage, le débogage, l’itération et l’optimisation (révision de Blueprints, profilage, World Partition).
  • Être capable de prioriser et d’adapter le niveau de qualité des livrables selon le contexte de production (preuve de concept, revue interne, playtest, version quasi finale).
  • Être en mesure de cartographier les dépendances et les contraintes entre les différentes disciplines, les contenus techniques, les assets et les ressources de production.
  • Posséder une connaissance des Behavior Trees, de l’EQS, des systèmes d’interaction, des caméras de gameplay et de l’intégration entre cinématiques et gameplay; ces éléments constituent des atouts.
  • Avoir de l’expérience avec Maya, un atout majeur. La capacité à lire du code C++ ainsi qu’une expérience en programmation constituent des atouts, sans être requises.
  • Excellentes communication, collaboration et organisation.

WB Games Montreal, a division of Warner Bros. Interactive Entertainment (WBIE), seeks a Senior Technical Designer (Mission).

Your New Role…

In this role, you will serve as a bridge between Design and Programming, ensuring the feasibility, implementation, and technical quality of gameplay content. Depending on the project and production stage, certain responsibilities may evolve or be reassigned to another production team.

Your Role Accountabilities...

  • Create technical setups and prototypes to validate gameplay feasibility, scope, and quality.
  • Implement, support, and optimize design revisions throughout development.
  • Support the scripted implementation of gameplay content in collaboration with the Level Design team.
  • Configure and support custom events and unique gameplay moments.
  • Ensure the integration of gameplay systems (AI/encounters, interactions, progression, camera, cinematics) within gameplay content and validate their behavior in scripted content scenarios.
  • Identify dependencies across teams, systems, assets, and resources required for delivery; communicate risks and align requirements early in the process.
  • Adjust the level of polish and completion based on the production phase and expected quality targets (iteration, review, playtest).
  • Leverage QA and playtest feedback; contribute to debugging and performance optimization of content delivered for reviews and playtests (Blueprints, budgets, streaming).
  • Use and evolve engine tools, existing in-editor tools (Level Design building blocks, debugging/cheat tools, submission validation tools), and proprietary WB tools; contribute to pipeline improvements.
  • Collaborate closely with the Level Design, Game Design, and Programming teams; participate in departmental meetings and provide visual scripting mentorship when required.

Qualifications & Experience…

  • 5+ years of experience in a game or level design position with an emphasis on technical aspects.
  • Relevant AAA development experience, ideally on action-adventure, open world, and narrative-driven games.
  • Strong understanding of 3D game engines and visual scripting; experience with Unreal Engine and Blueprints is considered a major asset.
  • Proficiency in prototyping, debugging, iteration, and optimization (Blueprint reviews, profiling, World Partition).
  • Ability to prioritize and calibrate the quality of deliverables based on the production context (proof of concept, internal review, playtest, near-final content).
  • Ability to identify and map dependencies and constraints across disciplines, technical content, assets, and production resources.
  • Familiarity with Behavior Trees, EQS, interaction systems, gameplay cameras, and the integration of cinematics and gameplay; these are considered assets.
  • Experience with Maya is a major asset. The ability to read C++ code and prior programming experience are considered assets but are not required.
  • Excellent communication, collaboration, and organizational skills

About Warner Bros. Entertainment Inc.

Warner Bros. Interactive Entertainment is an American video game publisher based in Burbank, California, and part of the newly-formed Global Streaming and Interactive Entertainment unit of Warner Bros. Discovery. WBIE was founded on January 14, 2004 under Warner Bros. and transferred to the Home Entertainment division when that company was formed in October 2005. WBIE manages the wholly owned game development studios TT Games, Rocksteady Studios, NetherRealm Studios, Monolith Productions, WB Games Boston, Avalanche Software, and WB Games Montréal, among others.
Learn more about Warner Bros. Entertainment Inc.
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