Ubisoft

Voice Designer - Far Cry

Ubisoft$75K — $90K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of experience in voice-over implementation for AAA games
  • Proficient with digital audio workstations for dialogue editing and processing
  • Expert knowledge in recording, editing, mixing, and implementation of dialogue
  • Experience collaborating with cross-functional teams including audio and narrative departments
  • Strong organizational skills for managing complex audio asset workflows
  • Proven ability to troubleshoot voice systems and in-engine audio challenges
  • Experience mentoring team members in voice-over processes

Responsibilities

  • Support cinematic voice production workflows through all phases
  • Integrate voice-over assets and dialogue systems into the Snowdrop engine
  • Maintain OASIS voice-over templates and related documentation
  • Create and optimize voice-over templates for gameplay integration
  • Collaborate with narrative teams for character voice and dialogue development
  • Manage audio asset organization for scripted dialogue content
  • Implement and debug in-engine voice systems and animation markup

Benefits

  • Opportunities for career growth within a global gaming leader
  • Collaborative work environment with cross-functional teams
  • Access to cutting-edge technology and tools in audio production
  • Involvement in high-profile AAA game projects
  • Creative freedom in design and implementation processes
Full Job Description
As a Voice Designer on Far Cry at Ubisoft Montréal, you will contribute to the design, implementation, and evolution of voice-over systems and cinematic audio pipelines within Ubisoft's Snowdrop engine, helping deliver immersive narrative experiences across a large-scale AAA production. You will collaborate closely with audio, narrative, animation, localization, and cinematic teams to support high-quality voice experiences that enhance gameplay and storytelling. What you'll do • Support cinematic voice production workflows, including motion capture pre-production, script preparation, playback support, and voice-over coordination • Integrate voice-over assets, dialogue systems, and audio events within Snowdrop and related audio pipelines • Maintain and update OASIS voice-over templates, scripted content assignments, and related documentation • Create and optimize voice-over templates while supporting Wwise integration and dialogue mixing workflows • Collaborate with narrative teams to support character voice development, dialogue drafting, and voice-over implementation needs • Support voice production pipelines, tools, and workflow updates across the project • Manage temporary audio asset imports, naming conventions, and organization for scripted dialogue content • Coordinate bark implementation and support voice systems for gameplay interactions • Implement and maintain voice event animation markup for gameplay actions such as takedowns, healing, and struggle sequences • Debug in-engine voice systems, player efforts, breathing systems, and dialogue behaviors across gameplay and cinematic content Qualifications What you bring to the team • Apply advanced experience with voice-over implementation workflows in AAA or large-scale game productions • Use digital audio workstations to edit, process, and prepare complex dialogue assets for gameplay and cinematics • Demonstrate deep knowledge of dialogue recording, editing, mixing, and in-engine implementation workflows • Collaborate effectively with audio, narrative, animation, localization, and cinematic teams across multiple stages of production • Navigate complex voice pipelines, dialogue databases, and implementation systems with strong attention to technical and creative quality • Support scalable workflows, documentation, and pipeline improvements that enhance production efficiency and consistency • Troubleshoot voice systems, implementation issues, and in-engine audio behaviors across cinematic and gameplay content • Mentor team members through knowledge sharing, feedback, and collaborative problem solving What to send our way • Your CV highlighting relevant skills and experiences • Portfolio or project links adapted to audio and voice design work Additional Information

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
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20,665 employees
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Founded
1986
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