Ubisoft

VFX Artist (Splinter Cell Remake)

Ubisoft$85K — $105K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Relevant experience creating VFX for video games with at least two shipped AAA titles.
  • Experience with the Snowdrop engine or another real-time game engine like Unreal Engine.
  • Experience creating VFX for scripted events is an asset.
  • Proficient in 2D art tools such as Photoshop, After Effects, or Nuke, and 3D software like Maya or 3DS Max.
  • Knowledge of procedural generation software such as Houdini and experience optimizing shaders is a plus.
  • Strong organizational skills, adaptability, and a collaborative mindset.

Responsibilities

  • Collaborate with the leadership team to align on the creative vision and visual effect priorities.
  • Create real-time textures and particle effects for gameplay and scripted sequences.
  • Produce immersive in-game visual effects like smoke and explosions.
  • Develop and integrate VFX for scripted events within the game.
  • Build environmental and cinematic effects using particle systems and textures.
  • Integrate VFX into the game engine to enhance gameplay.
  • Partner with the programming team to develop tools and meet identified needs.

Benefits

  • Opportunities for professional growth and development.
  • Collaborative work environment with talented teams.
  • Access to cutting-edge technology and tools in game development.
  • Participation in creative projects for high-profile franchises.
Full Job Description
As a VFX Artist at Ubisoft Toronto, you will create real-time special effects that enhance gameplay and deepen player immersion. More specifically, in this role, you will help craft impactful environmental and cinematic effects for the Splinter Cell team, collaborating with production teams to bring scripted events to life and create memorable gameplay moments.

What you'll do
  • Collaborate with the leadership team to understand the overall creative vision and establish visual effect priorities
  • Create real-time textures and particle effects for gameplay and scripted sequences
  • Produce visual effects such as smoke, explosions, and other immersive in-game effects
  • Create and integrate VFX for scripted events within the game experience
  • Build environmental and cinematic effects using particle systems and textures
  • Integrate VFX into the game engine
  • Partner with the programming team to identify needs and develop tools
  • Refine and optimize effects based on playtest results and feedback from cross-functional teams
  • Work within technical constraints to deliver visually appealing and performant effects
  • Collaborate effectively with production teams while managing tasks with a high level of ownership
Compensation:

85000 - 105000 CAD / year

QUALIFICATIONS

What you bring to the team
  • Relevant experience creating VFX for video games with at least two shipped AAA titles
  • Experience with the Snowdrop engine or another real-time game engine such as Unreal Engine
  • Experience creating VFX for scripted events is an asset
  • Experience with 2D art tools such as Photoshop, After Effects or Nuke, and 3D software such as Maya or 3DS Max
  • Knowledge of procedural generation software such as Houdini and experience creating and optimizing shaders, considered an asset
  • Strong organization, adaptability, and a collaborative mindset
What to send our way
  • Your CV highlighting relevant skills and experiences
  • Portfolio or project links showcasing your process and best work
ADDITIONAL INFORMATION

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate's experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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