Ubisoft

UI Programmer - (March of Giants)

Ubisoft$70K — $95K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, or equivalent experience.
  • 3-5 years of C++ programming experience in video game development or related fields.
  • Proficient in writing clean, robust, and maintainable C++ code.
  • Excellent understanding of MVVM philosophy and workflows.
  • Strong debugging and troubleshooting skills, with a grasp of software engineering best practices.

Responsibilities

  • Review game design documents to ensure alignment with player experience goals.
  • Define and implement UI features in collaboration with graphic designers.
  • Design and create user menu and interface systems for various platforms.
  • Develop debugging tools for UI systems and assist with internal testing.
  • Collaborate with programming and design teams to quickly prototype UI interaction concepts.
  • Iterate based on feedback and improve UI designs in coordination with artists.
  • Maintain and optimize UI systems for performance across desired platforms.

Benefits

  • Opportunities for professional growth and skill development.
  • Collaborative work environment with interdisciplinary teams.
  • Engagement with cutting-edge technologies and industry innovations.
Full Job Description
The incumbentwill develop the modules for a game's general presentations (menu, HUD, etc.). What you'll do • Read the game design documents to understand the intended player experience and actively challenge game design feedback to facilitate this experience; • Help define the features and implementation of the UI in an effort to support the graphic designer's needs; • Design and implement menu and interface systems for specific users ondesiredplatforms, preserving the uniformity of the visual and logistical aspects; • Provide tools for UI systems and debugging through internal "debug draw". • Investigate and develop a deep understanding of UI framework, and use this knowledge to support the presentation team; • In collaboration with design and other programming teams, quickly prototype interaction concepts for the game; • Be reactive to feedback and perform quick iterations; • In collaboration with the graphic designer, integrate designs and animation; • Provide hooks for graphic designer animations and sound support; • Understand the UI requests and recognize or investigate technical limitations (performance tracking and memory); • Work closely with designers and artists to implement new ideas, providing technical, creative, and scheduling feedback; • Working collaboratively with the team to ensure that UI meets aesthetic and functional requirements; • Actively maintain skill-set and knowledge base by keeping track of the latest innovations from the industry; • Oversee and maintain modules or systems that underlie the user interface; • Optimize user interface code to run efficiently ondesiredplatforms; • Interact and collaborate with different departments; • Challenge the game design of the game as well as its User Experience (UX) • Develop automated tests APIs related to UI systems to ensure continuous health of the game; • Have a broad knowledge of ergonomics and UX principles as applied to UI; • Apply knowledge of localization and accessibility features; • Carry out all other related tasks. QUALIFICATIONS Training: • Bachelor of Computer Science or Computer Engineering or equivalent training or experience. Experience: • 3-5 years ofC++ programming experience in the video game sector or embedded systems, or relevant fields. Knowledge: • Capacity to write clean, robust, performant, and maintainable C++ code; • Excellent understanding of MVVM philosophy and workflows; • Strong troubleshooting and debugging skills; • Strong understanding of software engineering best practices (design reviews, coding standards, code reviews, testing, documentation); • Solid collaborative and communication skills within a multi-disciplinary environment. • Bonus: Experience with Unreal Engine 5, Slate and UMG; • Bonus: Experience with UI Frameworks such as CommonUI; • Bonus: Experience with MVVM toolchains such as Unreal's MVVM plugin; • Bonus: Experience working on a PC-centric platform experience. Skills: • Problem-solving skills; • Attention to detail; • Good interpersonal and communication skills; • Autonomy and ethics in proactive work; • Drive to take up major challenges; • Define and estimate tasks in an structured way; • Ability to adapt to change; • Results oriented.

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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