Ubisoft

Technical Game Designer - Rainbow Six Mobile

Ubisoft$80K — $95K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Experience in a gameplay-focused role such as Game Designer or Level Designer
  • Proficiency with game editors and development tools
  • Understanding of gameplay systems in engines like Unity or Unreal
  • Strong ability to create structured documentation
  • Familiarity with AI behavior design and gameplay balancing
  • Interest in tactical shooters and live-service gaming
  • Effective communicator with cross-disciplinary teams

Responsibilities

  • Create and maintain design documentation for bot behaviors and gameplay systems
  • Support implementation of new operators and gameplay mechanics
  • Collaborate on validating gameplay features and balancing values
  • Utilize debugging tools to ensure bot navigation aligns with AI design
  • Engage in gameplay balancing and tuning activities
  • Test new gameplay features prior to deployment
  • Provide constructive feedback to improve workflows and production tools
  • Assist in crafting tutorials and singleplayer missions for player engagement
  • Contribute to gameplay prototyping and technical implementation tasks

Benefits

  • Dynamic work environment at a leading game studio
  • Opportunity to work on a high-profile mobile game
  • Collaboration with a multidisciplinary production team
  • Chance to impact player experiences in a live-service game
  • Access to professional development resources at Ubisoft
Full Job Description
As a Technical Game Designer on Rainbow Six Mobile at Ubisoft Montréal, you will support the creation and implementation of bots' AI gameplay systems and technical design elements that contribute to engaging and balanced player experiences. Working within a multidisciplinary production team, you'll collaborate closely with designers and programmers to support bot behaviors, gameplay mechanics, operators, tutorials, and singleplayer missions while helping ensure gameplay systems remain clear, stable, and fun for players. What you'll do • Create and maintain design documentation related to bot behaviors, gameplay systems, and operator features • Support the implementation of new operators, gameplay mechanics, and systemic design elements • Collaborate with programmers, technical designers, and other specialists to validate gameplay features and balancing values • Use debugging tools to validate bot navigation and ensure alignment with intended AI design • Participate in gameplay balancing and tuning activities with the wider team • Test and validate new gameplay features and tools before deployment • Provide feedback on workflows, tools, and technical methods to support production improvements • Support the creation of operator tutorials and singleplayer missions that help players understand gameplay mechanics • Contribute to gameplay prototyping and technical implementation tasks within the design team • Communicate technical and gameplay information clearly across disciplines QUALIFICATIONS What you bring to the team • Experience working as a Game Designer, Level Designer, or in a similar gameplay-focused role • Experience using game editors, development tools, or systems design workflows • Understanding of gameplay systems in engines such as Unity, Unreal Engine, or similar technologies • Ability to produce clear and structured documentation • Familiarity with AI behaviors, gameplay tuning, balancing, or debugging workflows • Interest in tactical shooters, multiplayer experiences, or live-service games • Ability to communicate technical concepts clearly to multidisciplinary teams • Collaborative, organized, and solution-oriented approach to problem solving What to send our way • Your CV highlighting relevant skills and experiences • Portfolio or project links demonstrating relevant gameplay, systems, or technical design work

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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