Technical Designer (Gaming)
Build What Players Experience!!Location: Onsite (Boca Raton, FL or Las Vegas, NV)
GC Holder or USC only! W2-FTE We're hiring a Technical Designer who operates at the intersection of creative design and development-someone who doesn't just design ideas, but builds them into real-time game experiences. This is not a concept-only role.
Your work will ship, be played, and directly impact the player experience. What You'll Do You'll take concepts and turn them into production-ready assets that function inside a live game environment. You will: - Create animations, particles, and visual effects that enhance gameplay
- Build mockups, UI elements, and game components
- Design and implement 2D/3D assets optimized for real-time performance
- Translate creative ideas into efficient, game-ready implementations
- Partner closely with developers to ensure designs are achievable and performant
- Iterate quickly based on feedback, gameplay needs, and technical constraints
What Makes This Role Different - Your work lives inside the game-not just in design files
- You'll solve real technical challenges, not just create visuals
- You'll work across multiple projects and teams in a fast-paced environment
- You'll have direct impact on live, player-facing products
What You Bring - Strong experience with:
- Adobe Creative Suite (Photoshop, Illustrator, After Effects)
- Spine (2D animation)
- Real-time asset pipelines (2D/3D)
- Ability to build optimized, performance-ready assets
- Understanding of how assets function inside a game engine (Unity, Unreal, etc.)
- Experience collaborating across design and development teams
- Strong problem-solving skills and ability to adapt quickly
Bonus - Experience in mobile gaming or slot games
- Ability to build your own effects (VFX, particles, animations)
- Familiarity with HTML/CSS or scripting
- Exposure to AI-assisted creative tools
For Senior Candidates - A strong demo reel demonstrating animation principles, VFX, and real-time application
- Experience working inside a game engine in production
- Ability to guide others and communicate effectively across teams
What We Value - People who solve problems, not just execute tasks
- People who can move quickly without sacrificing quality
- People who understand both creative intent and technical constraints
Bottom Line If you want to build assets that are actually used by players-and work closely with both designers and developers to bring ideas to life-this is the type of role where you'll do your best work.Laurie Roth
President/Sr. Consultant
DSN-IT
561-923-9505
[email protected] www.dsn-it.com
https://www.linkedin.com/in/laurie-jane-roth-084769/