Technical Designer

DSN

$70K — $95K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of experience in technical design for gaming
  • Proficiency in Adobe Creative Suite (Photoshop, Illustrator, After Effects)
  • Experience with 2D animation tools like Spine
  • Strong understanding of real-time asset pipelines for 2D/3D
  • Familiarity with game engines (Unity, Unreal)
  • Strong collaborative skills across design and development teams
  • Excellent problem-solving abilities and adaptability

Responsibilities

  • Create animations, particles, and visual effects that enhance gameplay
  • Build mockups, UI elements, and game components
  • Design and implement optimized 2D/3D assets for performance
  • Translate creative concepts into executable game-ready designs
  • Collaborate with developers to ensure design feasibility and performance
  • Iterate quickly on designs based on feedback and gameplay requirements

Benefits

  • Opportunity to work on live, player-facing products
  • Collaborate across multiple projects and teams
  • Solve real technical challenges in game development
  • Direct impact on the player experience within the game
Full Job Description
Technical Designer (Gaming)
Build What Players Experience!!


Location: Onsite (Boca Raton, FL or Las Vegas, NV)
GC Holder or USC only! W2-FTE


We're hiring a Technical Designer who operates at the intersection of creative design and development-someone who doesn't just design ideas, but builds them into real-time game experiences.

This is not a concept-only role.
Your work will ship, be played, and directly impact the player experience.


What You'll Do

You'll take concepts and turn them into production-ready assets that function inside a live game environment.

You will:
  • Create animations, particles, and visual effects that enhance gameplay
  • Build mockups, UI elements, and game components
  • Design and implement 2D/3D assets optimized for real-time performance
  • Translate creative ideas into efficient, game-ready implementations
  • Partner closely with developers to ensure designs are achievable and performant
  • Iterate quickly based on feedback, gameplay needs, and technical constraints

What Makes This Role Different
  • Your work lives inside the game-not just in design files
  • You'll solve real technical challenges, not just create visuals
  • You'll work across multiple projects and teams in a fast-paced environment
  • You'll have direct impact on live, player-facing products

What You Bring
  • Strong experience with:
    • Adobe Creative Suite (Photoshop, Illustrator, After Effects)
    • Spine (2D animation)
    • Real-time asset pipelines (2D/3D)
  • Ability to build optimized, performance-ready assets
  • Understanding of how assets function inside a game engine (Unity, Unreal, etc.)
  • Experience collaborating across design and development teams
  • Strong problem-solving skills and ability to adapt quickly

Bonus
  • Experience in mobile gaming or slot games
  • Ability to build your own effects (VFX, particles, animations)
  • Familiarity with HTML/CSS or scripting
  • Exposure to AI-assisted creative tools

For Senior Candidates
  • A strong demo reel demonstrating animation principles, VFX, and real-time application
  • Experience working inside a game engine in production
  • Ability to guide others and communicate effectively across teams

What We Value
  • People who solve problems, not just execute tasks
  • People who can move quickly without sacrificing quality
  • People who understand both creative intent and technical constraints

Bottom Line

If you want to build assets that are actually used by players-and work closely with both designers and developers to bring ideas to life-this is the type of role where you'll do your best work.

Laurie Roth
President/Sr. Consultant
DSN-IT
561-923-9505
[email protected]

www.dsn-it.com

https://www.linkedin.com/in/laurie-jane-roth-084769/

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