Support the Virtual Art Department team on an exciting new project to deliver high-fidelity, photo-real Virtual Production projects in Unreal Engine, ensuring solid workflows that optimize iteration and smooth runtime performance.
Responsibilities- Provide technical expertise, advice, and solutions to artists, animators, and riggers as required.
- Collaborate across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency.
- Research and suggest appropriate tools and processes for projects.
- Independently extract well-defined requirements from creative and artistic briefs.
- Set performance and memory objectives and establish testing methods.
- Understand quality / performance trade-offs and develop solutions that maximize both.
- Manage multiple concurrent tasks from planning to development and delivery.
- Adhere to and contribute to technical art best practices, processes, pipelines and tools.
- Conduct code and content performance reviews as needed.
- Thoroughly test all work in builds before submission.
- Identify potential risks associated with changes prior to submission to source control.
- Understand roles in a scrum environment and assist in the definition of technical art tasks.
- Attend daily standups, break down assigned tasks and provide estimates during sprint planning or other planning exercises
- Proactively identify potential project challenges and propose feasible solutions.
- Create and maintain comprehensive technical documentation as needed.
Required Qualifications- Expertise in industry-standard DCC tools (Maya, Max, Blender, Substance, Photoshop) to create 2D and 3D assets specifically for high-end realtime environments.
- Proficiency in Unreal Engine, including Blueprinting and deep experience with lighting, rendering, and content integration for Virtual Production pipelines.
- Strong understanding of realtime performance constraints, with the ability to identify and resolve bottlenecks within Unreal to maintain high frame rates on target devices.
- Past experience working on photo-real PC projects and Virtual Production workflows, including color-managed pipelines (ACES/OCIO) and HDR rendering.
- Strong proficiency in shader development (HLSL/GLSL) to optimize visual quality while adhering to strict realtime performance objectives.
- Proactive in preempting and addressing performance limitations on target devices.
- Proficient in using performance tools within the engine and on devices to identify performance bottlenecks.
- Proficient working with version control for all work (Perforce, git or other), including work in progress.
- Experience writing and editing clear technical documentation.
- Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL.
- Capable of planning, designing and implementing solutions to a broad range of technical art problems.
- Able to communicate technical issues to non-technical team members.
- A passion and willingness to explore new skills and techniques for themselves and any assigned mentees.
$3,500 - $6,150 biweekly
Compensation is paid on a bi-weekly basis.