Position Summary:AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building and Engineering teams. You will drive the environment art pipeline from asset ingestion to in-engine presentation and set the technical standards for how our worlds are built and rendered.
Key Responsibilities:- Establish and maintain workflows for modular kit assembly, level streaming, LOD generation, and asset optimization
- Build Editor Utility Widgets, Blueprints, and Python scripts that improve world-building efficiency
- Author and manage world-building shaders; Own terrain blending materials, procedural surface layering, weathering systems, and landscape material functions
- Set and enforce technical budgets for polycount, draw call, texture memory, and streaming thresholds across environment asset categories
- Collaborate and partner with level designers to ensure gameplay-critical geometry meets collision, navigation, and performance requirements
- Integrate Unreal's Procedural Content Generation framework into production pipelines
- Profile and debug environment performance using Unreal Insights, RenderDoc, and platform-specific profilers to identify and resolve bottlenecks
- Review work deliver technical feedback and develop internal documentation and best-practices guides
- Interface with internal artist teams and codevelopers to maintain milestone cadences
- Perform all other duties as assigned
Qualifications & Skills:- 3-5 years of professional experience as a Technical Artist in games/ interactive media. Experience working on and shipping AAA games.
- Deep knowledge and experience working in Unreal Engine 5 - World Partition, Nanite, Lumen, PCG
- Strong Python and Blueprint scripting; MEL / MaxScript is a bonus
- Experience with terrain and landscape systems at scale
- Experience in Houdini for procedural asset and scatter tooling
- Demonstrated understanding of PBR workflows, texture compression and LOD pipelines
- Ability to read and communicate GPU performance data clearly
Additional Information:• This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered.
• Candidates must be legally authorized to work in the U.S.