Technical Artist, Environment

AGBO Films LLC

$70K — $95K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3-5 years as a Technical Artist in games or interactive media, with AAA game experience
  • Deep knowledge of Unreal Engine 5 features like World Partition and Lumen
  • Strong skills in Python and Blueprint scripting; knowledge of MEL or MaxScript is a plus
  • Experience working with large-scale terrain and landscape systems
  • Proficient in Houdini for procedural asset creation
  • Understanding of PBR workflows, texture compression, and LOD
  • Ability to interpret and communicate GPU performance metrics

Responsibilities

  • Establish and maintain workflows for modular asset assembly and optimization
  • Develop Editor Utility Widgets and Python scripts for efficient world-building
  • Manage world-building shaders and procedural material systems
  • Set technical budgets for environment asset categories
  • Collaborate with level designers to ensure gameplay performance standards
  • Integrate procedural content generation into production processes
  • Profile and debug environment performance to identify issues
  • Provide technical feedback and develop best-practice documentation

Benefits

  • Work in a creative and collaborative environment
  • Opportunity to influence and establish technical standards
  • Engagement with cutting-edge technology in Unreal Engine
  • Potential for career advancement in a rapidly growing studio
  • Flexibility to work in two vibrant locations, Los Angeles or Raleigh
Full Job Description
Position Summary:
AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building and Engineering teams. You will drive the environment art pipeline from asset ingestion to in-engine presentation and set the technical standards for how our worlds are built and rendered.

Key Responsibilities:
  • Establish and maintain workflows for modular kit assembly, level streaming, LOD generation, and asset optimization
  • Build Editor Utility Widgets, Blueprints, and Python scripts that improve world-building efficiency
  • Author and manage world-building shaders; Own terrain blending materials, procedural surface layering, weathering systems, and landscape material functions
  • Set and enforce technical budgets for polycount, draw call, texture memory, and streaming thresholds across environment asset categories
  • Collaborate and partner with level designers to ensure gameplay-critical geometry meets collision, navigation, and performance requirements
  • Integrate Unreal's Procedural Content Generation framework into production pipelines
  • Profile and debug environment performance using Unreal Insights, RenderDoc, and platform-specific profilers to identify and resolve bottlenecks
  • Review work deliver technical feedback and develop internal documentation and best-practices guides
  • Interface with internal artist teams and codevelopers to maintain milestone cadences
  • Perform all other duties as assigned

Qualifications & Skills:
  • 3-5 years of professional experience as a Technical Artist in games/ interactive media. Experience working on and shipping AAA games.
  • Deep knowledge and experience working in Unreal Engine 5 - World Partition, Nanite, Lumen, PCG
  • Strong Python and Blueprint scripting; MEL / MaxScript is a bonus
  • Experience with terrain and landscape systems at scale
  • Experience in Houdini for procedural asset and scatter tooling
  • Demonstrated understanding of PBR workflows, texture compression and LOD pipelines
  • Ability to read and communicate GPU performance data clearly

Additional Information:
• This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered.
• Candidates must be legally authorized to work in the U.S.

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