Technical Artist, Character

AGBO Films LLC

$70K — $95K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3-5 years as a Character TD or Technical Artist in games/interactive media, AAA experience preferred.
  • Expertise in Unreal Engine 5, including Skeletal Mesh and Control Rig.
  • Proficient in Maya for rigging, skinning, and scripting with Python/MEL.
  • Experience in HLSL shader creation for character materials like skin and hair.
  • Strong knowledge of PBR texturing techniques for character design.
  • Familiarity with facial rigging and FACS-based setups.
  • Ability to optimize GPU performance for skinning and rendering.

Responsibilities

  • Define and manage workflows for mesh import and character rigging.
  • Identify and fix character-related technical problems.
  • Create shaders and materials for character rendering.
  • Develop scripts and plugins for riggers and animators.
  • Optimize skin weights and joint configurations for character models.
  • Set up skeletal meshes and physics assets in Unreal Engine.
  • Collaborate with animators on character movement and simulations.

Benefits

  • Collaborative work environment with creative teams.
  • Opportunities to work on groundbreaking projects in the gaming industry.
  • Potential for career growth within a well-regarded studio.
  • Engagement in a culturally rich and vibrant city.
  • Access to cutting-edge tools and technologies.
Full Job Description
Position Summary:
AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of our characters - from high-resolution sculpts through fully rigged, characters and NPCs. You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our cast looks and moves exactly as intended.

Key Responsibilities:
  • Define and maintain workflows for mesh import, LOD generation, skinning, morph targets, and engine integration
  • Diagnose and resolve character related technical issues.
  • Author character shaders and skin subsurface scattering, hair and strange rendering, eye shaders, cloth, and layered material blending
  • Develop and maintain scripts and plugins supporting riggers and animators, including corrective shapes, space switching, and deformer optimization
  • Review and optimize skin weights, joint counts, and influence limits across hero and background character tiers
  • Configure skeletal meshes, physics assets, LOD chains, Groom assets, and control rig setups into Unreal Engine
  • Partner with animators on IK rigs, animation Blueprints, cloth and physics simulations
  • Author, maintain and troubleshoot existing character creation workflows and pipeline efficiency to ensure performance and stability
  • Interface with internal artist teams and codevelopers to maintain milestone cadences
  • Perform all other duties as assigned

Qualifications & Skills:
  • 3-5 years of professional experience as a Character TD or Character Technical Artist in games/interactive media. Experience working on and shipping AAA preferred.
  • Deep knowledge and experience working in Unreal Engine 5 - Skeletal Mesh, Control Rig, Groom, Physical Assets
  • Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting
  • HLSL shader authoring experience focused on skin, hair, and other character materials
  • Deep understanding of PBR texturing for character
  • Experience with facial rigging, blend shapes, and FACS-based setups
  • Ability to profile and optimize GPU skinning and character rendering costs

Additional Information:
  • This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered.
  • Candidates must be legally authorized to work in the U.S.

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Similar Jobs

More Jobs at AGBO Films LLC

More Media Jobs

Find similar Technical Artist, Character jobs: