Technical Artist, Character

AGBO Films LLC

$90K — $110K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3-5 years as a Character TD or Technical Artist in games, AAA preferred.
  • Deep knowledge of Unreal Engine 5, focusing on skeletal mesh and rig setups.
  • Expert-level skills in Maya, including rigging and Python/MEL scripting.
  • Experience in HLSL shader authoring for characters, particularly skin and hair.
  • Understanding of PBR texturing specific to character design.
  • Experience with facial rigging and blend shapes.

Responsibilities

  • Define workflows for mesh import and character engine integration.
  • Diagnose and fix character-related technical issues.
  • Create character shaders and optimize material rendering.
  • Develop scripts and plugins to assist riggers and animators.
  • Review and optimize character skin weights and joint configurations.
  • Set up and configure skeletal meshes and physics assets in Unreal Engine.
  • Collaborate with animators on character rigs and simulations.

Benefits

  • Location flexibility in Los Angeles, CA or Raleigh, NC.
  • Opportunities to work on AAA titles with a strong team.
  • Potential for professional growth within a creative studio environment.
Full Job Description
Position Summary:
AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of our characters - from high-resolution sculpts through fully rigged, characters and NPCs. You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our cast looks and moves exactly as intended.

Key Responsibilities:
  • Define and maintain workflows for mesh import, LOD generation, skinning, morph targets, and engine integration
  • Diagnose and resolve character related technical issues.
  • Author character shaders and skin subsurface scattering, hair and strange rendering, eye shaders, cloth, and layered material blending
  • Develop and maintain scripts and plugins supporting riggers and animators, including corrective shapes, space switching, and deformer optimization
  • Review and optimize skin weights, joint counts, and influence limits across hero and background character tiers
  • Configure skeletal meshes, physics assets, LOD chains, Groom assets, and control rig setups into Unreal Engine
  • Partner with animators on IK rigs, animation Blueprints, cloth and physics simulations
  • Author, maintain and troubleshoot existing character creation workflows and pipeline efficiency to ensure performance and stability
  • Interface with internal artist teams and codevelopers to maintain milestone cadences
  • Perform all other duties as assigned

Qualifications & Skills:
  • 3-5 years of professional experience as a Character TD or Character Technical Artist in games/interactive media. Experience working on and shipping AAA preferred.
  • Deep knowledge and experience working in Unreal Engine 5 - Skeletal Mesh, Control Rig, Groom, Physical Assets
  • Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting
  • HLSL shader authoring experience focused on skin, hair, and other character materials
  • Deep understanding of PBR texturing for character
  • Experience with facial rigging, blend shapes, and FACS-based setups
  • Ability to profile and optimize GPU skinning and character rendering costs

Additional Information:
  • This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered.
  • Candidates must be legally authorized to work in the U.S.


The typical base salary for this position ranges from $90,000-$110,000 annually. Actual offers will be determined based on experience. Actual offers will be determined using local market data for the identified candidate's geographic area and may vary from the stated range.

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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