Description & RequirementsWe9re looking for a Systems Software Engineer who will maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities to our players and workflow enhancements to our development team.
Your Responsibilities:
- Work with other engineers to integrate primary technologies and features in a massive codebase, merging modern and legacy designs across multiple hardware architectures.
- Improve memory, load times, and performance.
- Debug a range of defects in development environments.
- Look for ways to increase team efficiency through automation, tooling, or workflow enhancements.
- Contribute to core EA technologies to promote collaborative development efforts.
- Work with technical and non-technical co-workers to create practical designs that meet our players9 expectations.
- Work together with a team of Systems engineers in a collaborative environment and report to a team lead.
- Support the team with technical issues and questions.
- Mentor other software engineering team members.
Your Qualifications:
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
- 5+ years of C++ development experience.
- Test, debug, and extend other software engineer9s code.
- Knowledge of software engineering and architectural design.
- Understanding of memory management, file systems, multi-core processing, and performance.
- Experience with profiling tools to monitor and diagnose issues.
- Experience with build systems, pipelines, and source control.
- Experience with codebases supporting multiple compilers and architectures.
- Experience communicating and collaborating with external team members or teams.
- Bachelor9s degree in computer science or related field, or equivalent training and professional experience.
- Experience integrating and maintaining large-scale systems and legacy codebases, covering multiple disciplines.
- Experience with multiple programming languages (Python, Lua, C#).
- Previous experience shipping console products.
- Experience with assembly.
- Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.
Pay Transparency - North AmericaCOMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
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LinkedInID
74884070