As a Staff Software Engineer, you'll drive important features and provide other engineers with a clear illustration of extraordinary engineering.
As a
Staff Software Engineer on an
unpublished R&D product, you will drive product-defining features, influence technical strategy, and multiply the effectiveness of your team. You will help build a comprehensive ecosystem by building core metagame systems, tooling, and pipelines to rapidly iterate and deliver exciting playable experiences. You will play a foundational role in validating and building the metagame layer: everything around the core gameplay loop that enables progression, collection, personalization, and long-term engagement. You will work in a small, high-performing strike team to bring the vision to life quickly and sustainably, establishing the service and client architecture, pipelines, and content creation workflows. This role will report to the project's Engineering Lead.
Responsibilities:- Collaborate with other disciplines such as game design, product, and tech leads to define and implement early metagame systems.
- Drive technical design, architecture, and implementation for new features across the client and backend microservices that support metagame functionality.
- Establish sustainable workflows and tools to accelerate content creation and iteration for metagame-facing systems.
- Build and refine metagame UI screens and data models in engine, ensuring high clarity, responsiveness, and scalability across cross-platform
- Identify and surface technical risks early, guiding the team toward low-risk architectural decisions.
Required Qualifications:- 6+ years of professional software development experience.
- 2+ years of experience implementing systems in a game engine (Unity, Unreal, or equivalent).
- 2+ years of experience in C#, Java, Go, C++, Python, or other Object Oriented programming languages
- Experience building game clients and backend services.
- Strong technical design and architecture skills; able to reason holistically about client-service boundaries.
- Experience building metagame features: progression, collections, inventory, or similar systems in games.
- Demonstrated ability to identify inefficiencies in tools, workflows, and pipelines and create solutions that remove friction for cross-discipline teams.
- Experience mentoring engineers and elevating team-wide technical capability.
Desired Qualifications:- Experience with containerized microservices powering live service game features (C#, Go, Java, or similar).
- Familiarity with SQL, relational schemas, caching systems, and pub/sub infrastructure.
- Experience shipping features on a cross-platform product.
- Strong product sense, able to understand what makes a metagame system feel intuitive, rewarding, and polished.
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages for more information.