Sr. Computer Graphics Engineer

Rylo

$130K — $180K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Demonstrated ability to research, design and implement graphic techniques including advanced visual effects.
  • Experience optimizing shaders for performance metrics like texture bandwidth and fill rate.
  • Skilled in debugging and profiling using industry-standard tools such as Razer and Renderdoc.
  • Adept at working with modern graphics APIs (Vulkan, Metal, D3D12), especially in multithreaded environments.
  • Solid understanding of color theory and its application in graphics.
  • 7+ years of production code writing experience, showcasing deep technical expertise.
  • Proficient in C++, C++11, and design patterns, with a focus on mobile platforms.

Responsibilities

  • Research and design innovative graphic techniques for enhanced visual realism.
  • Optimize shaders to improve texture and rendering performance.
  • Debug and profile rendering processes to identify bottlenecks and enhance efficiency.
  • Collaborate on render architecture using modern graphics APIs, ensuring high performance and scalability.
  • Apply color theory principles to enhance graphical output in applications.

Benefits

  • Your very own Rylo camera on your first day!
  • Participate in team lunches, happy hours, and off-sites for team bonding.
  • Opportunities for meaningful equity in the company.
  • Flexible work schedule to balance personal and professional life.
  • Comprehensive medical, dental, and vision insurance coverage.
  • Convenient access to snacks and drinks to keep you energized throughout the day.
Full Job Description
  • Demonstrated ability to research, design and implement graphic techniques. This includes features like post effects (Depth of Field, etc.), physically based optical effects, occlusion and global illumination.
  • Experience optimizing shaders for texture bandwidth, fill rate and ALU.
  • Experience debugging and profiling with tools like Razer and Renderdoc.
  • Experience working on render architecture with modern graphics APIs (Vulkan, Metal, D3D12), extra credit if the engine was multithreaded.
  • Solid knowledge of color theory.
  • 7+ years writing production code.
  • Deep knowledge of C++, C++11, design patterns.
  • Mobile platform focus.


Nice to have:

  • Experience writing cross platform code.
  • Experience designing for multi-threaded architectures.
  • Experience with optimization and profiling (Intel TBB, OpenMP or equivalent).
  • Familiarity with graph-based architecture.
  • Familiarity with design of high-level APIs.
  • Experience in profiling, debugging and testing complex systems.
  • Familiarity with 3D data structures and formats.
  • Familiarity with GPU computing APIs.


Benefits and perks:

  • Your very own Rylo camera on your first day!
  • Join our team lunches, happy hours, and off-sites
  • Meaningful equity
  • Flexible work schedule
  • Medical, dental, and vision insurance
  • Easy access to snacks and drinks


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