Figma

Software Engineer - Graphics & Media

Figma • $153K — $376K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of experience in software development focusing on video/image rendering and playback.
  • Proficient in C++, TypeScript, and GLSL.
  • Familiarity with web applications and browser performance.
  • Experience in real-time collaborative systems.
  • Strong track record of cross-functional collaboration on complex technical projects.

Responsibilities

  • Collaborate with Engineering, Product, Design, and other teams to develop new features.
  • Enhance performance for media rendering use cases including images and videos.
  • Implement client support for new codecs and compression methods.
  • Develop error handling and network retry logic for media rendering scenarios.
  • Set quality standards for rendering and stay updated with technological advancements.
  • Mentor peers and contribute to onboarding and interview processes.
  • Engage in continuous learning to tackle unique and evolving technical challenges.

Benefits

  • Health, dental, and vision insurance.
  • Retirement benefits with company contributions.
  • Parental leave and family planning support.
  • Mental health and wellness programs.
  • Paid time off, including flexible PTO and sick leave.
  • Company recharge days and reimbursements for cell phone and internet.
  • Lifestyle spending accounts and potential annual bonuses.
Full Job Description
Our Creation Engine teams work on some of the core technologies that power our real time, browser-based Figma Design and FigJam products. These teams work mostly (but not exclusively) on client-side code that runs in the browser. Under the hood, Figma shares a lot of similarities to a game engine. We develop this C++/WebAssembly engine to ensure internal and external developers can rapidly build new products and features that are fast and reliable by default, and own areas such as our in-memory data model (SceneGraph), renderer, and multiplayer client/server protocols.

Within Creation Engine's Rendering & Animation org, the Pixel Engine team focuses on platform level work for a mix of rendering and media support at Figma. Pixel Engine works on the rendering engine, and builds new primitives and features to support new company efforts.

The Pixel Engine team is looking for engineers with domain expertise in Media processing and playback. Our team is focused on a breadth of platform work, ranging from supporting new animation primitives, shader-based effects, and video and image import/export support. This specific role focuses on the Media components of Pixel Engine.

This is a full-time role that can be held from one of our US hubs or remotely in the United States.
What you'll do at Figma:
  • Work closely with teammates and partners in Engineering, Product, Design, Marketing, User Research, and Data Science to build new features and achieve roadmap goals. We prioritize collaboration and cross-functional partnerships, so you won't operate in silos. Some efforts you might impact include:
  • Supporting new client-side Media features (e.g. image processing pipelines)
  • Improving the performance of media use cases (such as Image and Video) within the rendering engine
  • End-to-end client support of new codecs/compression algorithms
  • Error handling and network retry logicInterface with the rendering engine in scenarios of image and video rendering
  • Drive guidance, quality, and standards for rendering at Figma, and explore opportunities that keep us on the bleeding edge of new capability and advancements.
  • Be a mentor and provide thoughtful feedback to your peers, and benefit from strong personal and professional mentorship opportunities yourself.
  • Contribute to org-wide initiatives like new hire onboarding, interview process development, and Belonging/Equity/Inclusion efforts.
  • Continue ramping and learning. The technical challenges you'll tackle on the Pixel Engine team are unique, fun, ambitious, and ever-evolving.
We'd love to hear from you if you have:
  • 5+ years of professional experience shipping software with a specialization on Video/Image rendering & playback.
  • Experience with any of the following languages: C++, TypeScript, GLSL
  • Experience working with web-based applications, browser performance, or real-time collaborative systems
  • A track record of working collaboratively across teams and disciplines to deliver complex technical projects

At Figma, one of our values is Grow as you go. We believe in hiring smart, curious people who are excited to learn and develop their skills. If you're excited about this role but your past experience doesn't align perfectly with the points outlined in the job description, we encourage you to apply anyways. You may be just the right candidate for this or other roles.

Pay Transparency Disclosure

Job level and actual compensation will be decided based on factors including, but not limited to, individual qualifications objectively assessed during the interview process (including skills and prior relevant experience, potential impact, and scope of role), market demands, and specific work location.

Figma offers equity to employees, as well as a competitive package of additional benefits, including health, dental, and vision coverage; retirement benefits with company contributions; parental leave and reproductive or family planning support; mental health and wellness benefits; and paid time off. Figma provides paid sick leave, holidays, and other leave benefits in compliance with applicable federal, state, and local laws, including the requirements of the Washington Minimum Wage Act and related regulations. Exempt employees are eligible for employer-provided paid flexible PTO in addition to flexible paid sick leave. PTO is subject to manager approval. Additional benefits may include company recharge days, cell phone and home internet reimbursements, and a number of lifestyle spending accounts. Figma also offers sales incentive compensation for most sales roles and an annual bonus plan for eligible non-sales roles. All compensation and benefits are subject to applicable plan terms and may be modified by Figma at any time, consistent with applicable law.

Annual Base Salary Range:

$153,000-$376,000 USD

About Figma

Figma is a cloud-based design and prototyping tool for digital projects. The company was founded in 2012 by Dylan Field and Evan Wallace. Figma's software is used by designers and developers to create user interfaces, websites, and mobile applications. The company has offices in San Francisco and London.
Learn more about Figma
Size
500 employees
Industry
Founded
2012

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