Minimum qualifications:- Bachelor's degree or equivalent practical experience.
- 6 years of experience of experience in an applied research setting (e.g., product or academic), or similar.
- 1 year of experience conducting research on GenAI, Augmented Reality or Hardware Devices.
- Experience with research methods (e.g., usability, studies, contextual inquires, 1:1 interviews, unmoderated research studies).
Preferred qualifications:- Master's degree or PhD in Human-Computer Interaction, Cognitive Science, Statistics, Psychology, Anthropology, or related field.
- 5 years of experience conducting UX research on products and working with executive leadership (e.g., Director level and above).
- 3 years of experience managing projects, and working in a large, matrixed organization.
- Experience in physical product environments conducting research to drive ergonomics and physical design decisions.
- Applied experience conducting research in AR and VR product environments.
- Strong understanding of human physiology, human performance, visual processing, attentional demands, ergonomics, etc.
Responsibilities - Lead and scope research initiatives across multiple XR products.
- Work with designers, product managers, and engineers in a fluid, iterative environment.
- Design and implement experiments to evaluate the hardware and human performance of XR devices.
- Support Human Factors-oriented programs for scaling collection of key user-signals, KPIs, etc.
- Advocate research findings to stakeholders and leadership through written reports and oral presentations.
Individual pay is determined by factors including job-related skills, experience, and relevant education or training.
US: $159000 - $230000 (USD) 15% bonus target equity benefits
Learn more about benefits at Google .