Senior Technical Artist

Tencent

• $110K — $130K *
Media
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Extensive knowledge of content creation pipeline: modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation.
  • Demonstrable experience with modern game content creation workflows.
  • Proven experience as a Technical Artist on shipped AAA titles.
  • Excellent verbal and written communication skills.
  • Strong problem-solving skills and ability to work independently.
  • Solid background in digital art (modeling, shading, lighting, VFX).
  • Proficient in Unreal Tech, including material creation and Blueprints.
  • Strong proficiency in Linear Algebra and Calculus for advanced 3D technology applications.

Responsibilities

  • Spearhead and implement technical solutions for the art team and mentor junior Technical Artists.
  • Collaborate with various teams for the technical implementation and management of assets.
  • Drive development of state-of-the-art visuals to enhance game design.
  • Prototype and author graphics features needing high technical expertise.
  • Develop innovative content creation techniques and workflows for efficiency and quality.
  • Support the Art team in debugging tools and resolving game-related issues.
  • Optimize game’s run-time performance and memory consumption.

Benefits

  • Sign-on payment and relocation package may be available, evaluated on a case-by-case basis.
  • Eligible for medical, dental, vision, life, and disability benefits.
  • Participation in the company’s 401(k) plan.
  • Vacation of 15 to 25 days per year based on tenure.
  • Up to 13 holidays throughout the year and 10 days of paid sick leave.
Full Job Description
What the Role Entails
  • Spearhead and implement technical solutions for the art team, setting high standards and mentoring junior Technical Artists.
  • Collaborate with different teams to facilitate the technical implementation and management of in-house and outsourced assets.
  • Drive the development of state-of-the-art visuals that complement and enhance the game design.
  • Prototype and author graphics features requiring high technical expertise.
  • Develop novel content creation techniques and workflows to enhance efficiency and quality.
  • Work closely with the Art, Engineering, and Production departments to meet all dependencies and requirements.
  • Support the Art team in debugging tools and game-related issues.
  • Optimize the game's run-time performance and memory consumption.


Who We Look For
  • Extensive knowledge of the content creation pipeline, including modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation.
  • Demonstrable experience with modern game content creation workflows.
  • Proven experience as a Technical Artist on shipped AAA titles.
  • Excellent communication skills, both verbal and written.
  • Strong problem-solving skills and ability to work independently.
  • Solid background in digital art (modeling, shading, lighting, VFX).
  • Profound knowledge of Unreal Tech, including material creation and Blueprints.
  • Strong proficiency in Linear Algebra and Calculus, essential for advanced 3D technology applications.
  • Understanding of real-time physically based materials and rendering (PBR).


Desirable Skills & Experience:
  • Experience with the Substance suite and/or Houdini.
  • Knowledge of lower-level programming languages such as C++.
  • Understanding of shading languages, e.g. HLSL or GLSL.
  • Extensive scripting experience for DCC applications, e.g. Python or C#.


Location State(s)

US-California-Irvine, US-California-Los Angeles

The expected base pay range for this position in the location(s) listed above is $ to $ per year. Actual pay may vary depending on job-related knowledge, skills, and experience.Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis.Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Company's 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employee's tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year.Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.

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