Scopely

Senior Technical Artist

Scopely$200K — $212K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Master's degree in Entertainment Technology, Design, or related quantitative field (or foreign equivalent).
  • 4 years of experience as a Technical Artist, Lead Technical Artist, or similar role.
  • Proficient in C#, C++, Python, Nvidia CG, Max Script, and Mel Script.
  • Experience with Unity, Unreal Engine, and Blender Game Engine.
  • Skilled in Maya, 3Ds Max, and Adobe Photoshop.
  • Familiar with Rider, Git, and Jira.

Responsibilities

  • Develop, document, and maintain best practices for the Tech Art organization.
  • Collaborate with engineering and product teams on features and creative problem-solving.
  • Evaluate and maintain project and game health with engineering teams.
  • Build prototypes of experimental features using Unity 3D or other tools.
  • Create systems, tools, and workflows to enhance content production efficiency.
  • Facilitate communication and streamline asset pipelines between engineering and art teams.
  • Conduct performance evaluations and provide recommendations for optimization.

Benefits

  • Comprehensive healthcare benefits.
  • Retirement benefits.
  • Pet insurance.
  • Paid holidays and Scopely free days.
  • Unlimited paid time off.
Full Job Description
Senior Technical Artist (Niantic, Inc.; San Francisco, CA): Develop, document, and maintain best practices across the entire Tech Art organization. Collaborate with engineering and product teams to develop features and creative solutions to challenging problems. Collaborate with engineering to evaluate and maintain project and game health. Build prototypes of experimental features using Unity 3D or other mobile platform tools. Develop systems, tools, and workflows for efficient content production. Facilitate communication and asset pipeline between engineering and art teams. Conduct performance evaluations and provide optimization recommendations. May lead or supervise junior team members. Partial telecommuting permitted. Minimum requirements: Master's degree or foreign equivalent in Entertainment Technology, Design or related quantitative field (or foreign equivalent). 4 years of experience in the Job offered, as a Technical Artist, Lead Technical Artist or a related occupation. Must possess academic training and/or experience in each of the following: Programming Languages: C#, C++, Python, Nvidia CG, Max Script, and Mel Script; Game Engines: Unity, Unreal Engine, and Blender Game Engine; Art Software: Maya, 3Ds Max, and Adobe Photoshop; and Software Development Process Tools: Rider, Git, and Jira. Salary: $200,075 to $212,082 a year APPLY NOW Greenhouse Link: To Apply: Any interested applicant may click on the APPLY NOW button above to apply for this position, or email resume to [email protected] referencing the job req ID 00104466. For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience. CA, CO, NJ, NY, and WA Annual Salary Range $1-$2 USD

About Scopely

Scopely, Inc is an interactive entertainment company and mobile-first video game developer and publisher. The company is headquartered in Culver City, California, with offices in Barcelona, Spain; Boulder, Colorado; Dublin, Ireland; London, England; Seoul, Korea; Seville, Spain; Shanghai, China; and Tokyo, Japan. Scopely has both internal game development studios as well as partners with external development studios to create free-to-play games. Scopely also partners with intellectual property holders to create video games based on popular entertainment brands.
Learn more about Scopely
Industry
Founded
2011

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