ROBLOX Corporation

Senior Software Engineer, UGC Validation

ROBLOX Corporation$182K — $230K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • BS, MS, or PhD in Computer Science or related field, or equivalent work experience.
  • Expertise in 3D math, especially linear algebra for game engines.
  • Experience manipulating and analyzing 3D data like meshes and vertices.
  • Understanding of avatar schema compliance, rigging, and animation principles.
  • Proficiency in C++, Luau, Python, with a history of system optimization and software design.

Responsibilities

  • Scale and enhance automated validation systems for analyzing 3D assets.
  • Develop metrics to ensure UGC compliance with marketplace quality standards.
  • Act as a resource for geometric processing, partnering with machine learning teams.
  • Collaborate across teams to implement complex marketplace policies into code.
  • Optimize data validation pipelines for efficiency in handling large-scale 3D assets.

Benefits

  • Equity compensation.
  • Comprehensive health benefits.
  • Flexible hybrid work schedule with onsite days.
  • Professional development opportunities.
Full Job Description
The Team

The Avatar Team is at the heart of the Roblox experience. The Roblox Avatar defines the identity of every player and is a core pillar of the metaverse. Within this group, the Avatar Heads and Bodies team ensures that these foundational avatar components are high-quality, performant, and reliable at scale. We are looking for a Senior Software Engineer to join our User-Generated Content (UGC) Validation engineering initiatives. This role focuses on advancing our existing automation and validation systems to ensure that the rapidly growing ecosystem of 3D marketplace content meets our platform standards.
The Role

As a Senior Software Engineer for UGC Validation, you will focus on scaling and evolving our automated systems to validate 3D assets uploaded directly to the Roblox marketplace. Your primary responsibility will be to develop engineering solutions that quantitatively enforce our marketplace policies.

Rather than building systems from scratch, you will expand upon our established validation frameworks to detect avatar schema compliance, flag geometry-based exploits, and programmatically measure asset quality. In this role, you will serve as a core practical resource for geometric processing, helping our broader engineering and machine learning initiatives build highly precise automated setup tools.
You Will:
  • Scale and Extend Automated Validation: Maintain, optimize, and expand our existing engineering systems to analyze 3D geometry, avatar schema compliance, rigging structures, and asset metadata.
  • Enforce Marketplace Policy: Develop and refine quantitative, programmatic metrics to evaluate incoming UGC assets against platform quality standards and security rules before they reach hundreds of millions of users.
  • Geometric Processing Resource: Serve as a practical engineering resource for geometric processing, collaborating closely with machine learning teams to enhance asset quality pipelines.
  • Cross-Functional Execution: Work across the avatar stack, collaborating with engineers, product owners, and artists to translate complex marketplace policy requirements into clean, scalable code updates.
  • Optimize Existing Pipelines: Enhance sophisticated data and validation pipelines capable of handling large-scale 3D assets like meshes and textures with high runtime efficiency.
You Have:
  • Education: A BS, MS, or PhD in Computer Science or a related technical field, or relevant work experience.
  • Expert 3D Math Foundation: Exceptional spatial reasoning and a deep mastery of 3D math, specifically linear algebra tailored for game engines and 3D environments.
  • Geometric Processing Expertise: Strong experience manipulating and analyzing 3D data, including meshes, vertices, and topology.
  • Schema & Avatar Knowledge: Solid understanding of avatar schema compliance, rigging, skinning weights, and animation principles.
  • Software Engineering Excellence: Strong programming skills in C++, Luau, Python (or similar production languages) with a proven track record in system optimization, data pipelining, and complex software design.
  • Nice-to-Haves:
    • Hands-on experience with runtime game engines.
    • Foundational knowledge of rendering pipelines.
You Are:
  • A Proven Problem Solver: You enjoy solving ambiguous, complex technical challenges and have a history of delivering production-ready engineering updates.
  • A Collaborative Teammate: You thrive in cross-functional environments, bridging programmatic geometry constraints with artist and platform needs.
  • Mission-Driven: You are passionate about building a safe, high-quality, and civil marketplace ecosystem for a global community.


For roles that are based at our headquarters in Vancouver, BC, Canada: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$182,590-$230,020 CAD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

About ROBLOX Corporation

Roblox Corporation is a video game company that operates a massively multiplayer online game platform. The platform allows users to create and play games in a virtual world, with a focus on user-generated content. Roblox was founded in 2004 and is headquartered in San Mateo, California. The company has grown rapidly in recent years, and now has over 100 million monthly active users. In 2021, Roblox went public through a direct listing on the New York Stock Exchange.
Learn more about ROBLOX Corporation
Size
960 employees
Market Cap
$15.6 billion
Industry
Net Income
-$242.8 million
Founded
2004
Revenue
$727 million
NASDAQ

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