Electronic Arts Inc

Senior Software Engineer II

Electronic Arts Inc$169K — $242K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 10+ years in game development with engine systems experience
  • 3+ years leading engineers on complex technical initiatives
  • Expertise in C/C++ and performance optimization techniques
  • Experience working across large, mature codebases
  • Shipped at least one AAA title on console or PC
  • Experience developing for Sony, Microsoft, or Nintendo platforms
  • Skilled in debugging, profiling, and optimizing live systems

Responsibilities

  • Lead and support senior engineers building core engine systems
  • Define technical roadmap for performance, memory, and platform systems
  • Plan large system changes while maintaining live service stability
  • Optimize CPU, memory, streaming, and load time performance
  • Architect and implement engine systems using C++
  • Partner with design, audio, and animation teams on scalable solutions
  • Collaborate with EA Central Tech and platform partners on integrations

Benefits

  • Paid time off (3 weeks per year to start)
  • 80 hours per year of sick time
  • 16 paid company holidays per year
  • 10 weeks paid time off to bond with baby
  • Medical/dental/vision insurance
  • Life insurance
  • Disability insurance
  • 401(k) plan for regular full-time employees
  • Vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • Paid top-up to EI/QPIP benefits when welcoming a new child
  • Extended health/dental/vision coverage
  • Retirement plan for regular full-time employees
Full Job Description
Description & Requirements

Job Title: Lead Engineer Foundations (Apex Legends)

Location: Los Angeles, CA, Vancouver, BC

Work Model: Hybrid

As a Technical Lead, Engine Systems, you will report to Principal Technical Director and own the evolution of performance-critical engine systems for Apex Legends. You will lead development across CPU performance, memory, load times, and platform systems while guiding a team of senior engineers. You will define technical direction, simplify complex systems, and deliver stable, scalable solutions that improve player experience and support live service operations.

Responsibilities
  • Lead and support senior engineers building core engine systems
  • Define technical roadmap for performance, memory, and platform systems
  • Plan large system changes while maintaining live service stability
  • Optimize CPU, memory, streaming, and load time performance
  • Architect and implement engine systems using C++
  • Partner with design, audio, and animation teams on scalable solutions
  • Collaborate with EA Central Tech and platform partners on integrations

Qualifications
  • 10+ years in game development with engine systems experience
  • 3+ years leading engineers on complex technical initiatives
  • Expertise in C/C++ and performance optimization techniques
  • Experience working across large, mature codebases
  • Shipped at least one AAA title on console or PC
  • Experience developing for Sony, Microsoft, or Nintendo platforms
  • Skilled in debugging, profiling, and optimizing live systems


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$169,500 - $242,600 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$193,100 - $296,500 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

1040695

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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