Senior Robot Animator

Skild AI

$100K — $300K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of professional animation experience in film, VFX, games, or robotics; demo reel required
  • Expertise in keyframe animation with strong grasp of weight, timing, and body mechanics
  • Experience rigging mechanical or articulated characters, including IK/FK and joint limits
  • Proficient in cleaning, editing, and retargeting motion capture data onto non-human skeletons
  • Background with humanoid or robotic characters in both simulation and real-world applications
  • Familiarity with dynamics simulation is advantageous

Responsibilities

  • Author robot motion in Maya or Blender using a variety of animation techniques
  • Collaborate with robotics engineers to transition motion from digital to physical robots
  • Choreograph and time multi-robot sequences, synchronizing with music or camera work
  • Produce finished rendered animation work as well as sequences performed by actual machines
  • Create motion libraries and retargeting systems to enhance simulation and machine learning
  • Partner with hardware teams for previz and range-of-motion studies to inform design decisions

Benefits

  • Dynamic work environment at the intersection of animation and robotics
  • Opportunity to collaborate closely with cross-functional teams
  • Involvement in innovative projects that influence real-world robotics
  • Potential for professional development and skill enhancement within a cutting-edge field
Full Job Description
Position Overview

We're looking for a Senior Robot Animator to help bring our robots to life. In this role, you'll work closely with our robotics, simulation, and hardware teams to rig, animate, and refine motion that runs both in simulation and on physical machines, supporting a range of teams and programs across the company. This is an animation-first role focused on the computer graphics side of motion - rigging, keyframe animation, body mechanics, and the editing and retargeting of captured data. Strong candidates pair animation craft with an intuition for what a physical robot can actually execute.
Responsibilities
  • Author robot motion in Maya (or Blender) using keyframe, procedural, and capture-based techniques
  • Work with our robotics engineers to take motion from digital content creation (DCC) to real hardware
  • Choreograph and time performances, including multi-robot sequences and motion cut to music or camera
  • Deliver finished rendered work as well as sequences performed by the machines themselves
  • Build motion libraries and retargeting that support our simulation and machine learning work
  • Partner with our hardware teams on previz and range-of-motion studies that inform design
Preferred Qualifications
  • 5+ years animating professionally in film/VFX, games, or robotics, or equivalent senior-level experience - demo reel required
  • Expert keyframe animation with a strong sense of weight, timing, and body mechanics
  • Rigging experience with mechanical or articulated characters: constraints, IK/FK, joint limits, mechanism-accurate setups
  • Comfortable cleaning, editing, and retargeting motion capture onto non-human skeletons
  • Background working with humanoid or robotic characters in simulation or the real world
  • Familiarity with controls/rigid-body dynamics/simulation is a plus


Base Salary Range

$100,000-$300,000 USD

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