Senior Material Artist

Certain Affinity, Inc

$80K — $95K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Proven portfolio showcasing diverse materials using procedural and 3D sculpted techniques.
  • Experience working as a material artist on at least two shipped AAA titles.
  • In-depth technical expertise in PBR standards and light/surface interaction.
  • Eagerness to learn new workflows and technologies in the field.
  • Strong foundation in traditional art principles.
  • Proficient in Unreal Engine 5, Substance Designer, and Substance Painter.
  • Familiarity with Maya or another 3D modeling software, and good knowledge of Zbrush.
  • Solid understanding of color theory and ability to create appealing color palettes.

Responsibilities

  • Create detailed physically based materials/textures for game assets with minimal oversight.
  • Assist in creating master materials in Unreal Engine and manage material pipelines.
  • Collaborate with artists to integrate assets for a cohesive and immersive game environment.
  • Ensure consistency with established art styles while contributing to visual direction.
  • Mentor junior artists on best practices and techniques in material creation.
  • Optimize material workflows using Substance Designer.

Benefits

  • Working within a small, collaborative team to foster artistic growth.
  • Opportunities for mentorship and skill enhancement in a supportive environment.
  • Ability to contribute to the visual direction of game design.
  • Access to the latest technology and resources in game development.
  • Flexibility in working location within specified Canadian provinces.
Full Job Description
Senior Material Artist

As a Senior Material Artist at Certain Affinity, you will work with a small team of Material Artists to create highly detailed materials assets, including textures, masks, and setting up shaders and maintaining material libraries for the game environments and other world assets.

This position is open to candidates in British Columbia and Ontario Canada only.

Responsibilities
  • Create physically based Materials/Textures for use on props, environments, and characters with little oversight.
  • Assist in master material creation in Unreal and maintaining material pipelines.
  • Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive world.
  • Match established art styles while helping improve visual direction.
  • Mentor more junior artists on technique and process
  • Help streamline material creation workflows in Substance Designer

Requirements
  • Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques including tiled textures and 0-1 UV mapped assets. Assets must show strong attention to detail that focus on believability and overall composition.
  • Shipped 2+ AAA title as a material artist.
  • Solid technical understanding of PBR standards and surface/light interactions.
  • Driven to learn new workflows, technologies, and techniques.
  • Strong foundation knowledge in traditional arts.
  • Strong knowledge of Unreal Engine 5.
  • Very strong knowledge of Substance Designer and Substance Painter.
  • Strong knowledge of Maya and/or another 3D modeling package.
  • Good knowledge of Zbrush modeling.
  • Solid understanding of color theory, and be able to create balanced and appealing color palettes.
  • Must be punctual, diligent, articulate, and organized.

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