Electronic Arts Inc

Senior Machine Learning Engineer - EA Sports Advanced Technology

Electronic Arts Inc$141K — $204K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's degree in Computer Science, Applied Math, Statistics, Machine Learning, or equivalent experience.
  • Expert-level proficiency in Python, with a focus on clean, scalable, high-performance code.
  • Strong grasp of advanced Python features such as generators, decorators, and context managers.
  • Foundational understanding of linear algebra, statistics, and optimization techniques.
  • 1-2+ years of hands-on Machine Learning experience with a practical approach to problem-solving.
  • Ability to translate research concepts into functional systems while considering usability.

Responsibilities

  • Design and train ML and computer vision solutions for challenges in 2D and 3D environments.
  • Implement production-ready ML systems that align with real-world game development needs.
  • Create user-friendly ML-powered workflows that minimize manual labor for creators.
  • Optimize models and pipelines for better training and inference efficiency without compromising quality.
  • Evaluate and enhance internal and external ML technologies for specific gameplay applications.
  • Collaborate with content creators and software engineers to ensure tools are effective and enjoyable.
  • Stay updated on current ML research to incorporate new ideas into game development.

Benefits

  • 3 weeks of vacation per year to start.
  • 10 days of sick leave annually.
  • Paid top-up to EI/QPIP benefits up to 100% for new parents.
  • Health, dental, and vision coverage.
  • Life and disability insurance.
  • Retirement plan for regular full-time employees.
  • Eligibility for bonuses and other incentive programs in certain roles.
Full Job Description
General Information

Locations: Vancouver, British Columbia, Canada

Role ID

212041

Worker Type

Regular Employee

Studio/Department

EA Studios - SPORTS

Work Model

Hybrid

Description & Requirements

Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We closely collaborate with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on content creation experiences, improved creation pipelines and runtime functionality, both internal and player facing, for all EA SPORTS titles.

We are seeking Machine Learning experts with a practical mindset, passionate about creating useful tools and innovative features, eager to see their work impact fellow developers and millions of gamers, who take responsibility for ideation through productization. Reporting to the Lead Development Director, the Machine Learning Engineer will join us in creating intuitive experiences powered by ML, pushing the boundaries of game fidelity and bringing our characters to life!

Your Responsibilities:
  • Design and train ML and computer vision solutions for complex challenges in 2D and 3D including generative modeling and content generation.
  • Implement and deliver production-ready ML systems that respect real-world game development constraints such as performance, tooling, and iteration speed.
  • Create intuitive, easy-to-use ML powered workflows that reduce repetitive manual work while empowering creators to move faster and think bigger.
  • Optimize production-ready models and pipelines to improve training and inference efficiency while maintaining high output quality.
  • Evaluate, extend, and improve both internal and external ML technologies, pushing them further for game-specific use cases.
  • Work closely with content creators and software engineers to ensure tools are maintainable, effective, and genuinely enjoyable to use.
  • Stay current with cutting-edge research in Machine Learning, continuously evaluating how new ideas can be applied to games.

Your Qualifications:
  • A Bachelor's degree in Computer Science, Applied Math, Statistics, Machine Learning, or equivalent practical experience.
  • Expert-level proficiency in Python, with deep hands-on experience writing clean, scalable, and high-performance code.
    • Strong command of advanced language features such as generators, decorators, and context managers.
  • A solid foundation in linear algebra, statistics, and mathematical optimization.
  • 1-2+ years of hands-on Machine Learning experience, with a strong, practical, problem-solving mindset.
  • The ability to take ideas from research papers to the working system, balancing innovation with usability and performance.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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