Senior Generalist Engineer (Video Games)

Atari, Inc.

• $110K — $130K *
US-AnywhereRemote in United States
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5-8 years of generalist engineering experience, preferably in video game development.
  • Strong scripting skills in languages like Python and Lua.
  • Proficient in C/C++ with a solid grasp of computer architecture and performance optimization.
  • Experience with software development for various platforms.
  • Strong communicator with a proactive approach to problem-solving.
  • Familiarity with static recompilation methods and debugging tools such as Ghidra.
  • Passion for retro games and emulation.

Responsibilities

  • Oversee the entire lifecycle of emulators and related tools, from development to maintenance.
  • Manage the CI/CD pipeline and update necessary tools and scripts.
  • Enhance game performance on target platforms through optimization techniques.
  • Troubleshoot and resolve platform compatibility issues end-to-end.
  • Lead the reverse engineering efforts for classic games, implementing enhancements.
  • Champion best practices and architectural improvements within the team.
  • Mentor other engineers in technical skills and best practices.

Benefits

  • Collaborative work environment with a focus on creativity and innovation.
  • Opportunity to work on preserving classic games for new audiences.
  • Remote work flexibility to support diverse working styles.
  • Access to modern development tools and technologies.
  • Potential for participation in mentoring and professional development.
Full Job Description
Job Description: Senior Generalist Engineer

Summary

We're looking for a creative and skilled Sr. Generalist Engineer to join our team and help bring classic games to life on modern hardware. In this role, you'll design, build, and refine emulators that make older titles run smoothly and accurately on today's platforms. You will also write tools to support the team workflows. You will also reverse engineer classic games (often with bespoke custom engines) to implement modern quality-of-life enhancements.

You'll collaborate closely with engineers, producers, and QA to fine-tune performance, ensure compatibility, and deliver a great player experience. Your work will play a key role in preserving and reintroducing classic games for a whole new generation of players.

Responsibilities
  • Own the complete lifecycle of our emulators and tools, including development, maintenance, and expansion.
  • Maintain our CI/CD pipeline, install new tools, update machines, write and monitor scripts.
  • Optimize games to ensure they are performant on target platforms.
  • Own the end-to-end process for debugging platform compatibility issues.
  • Drive the complete reverse engineering process for games-from patching bugs and replacing media to adding achievements/trophies and modern enhancements.
  • Influence the team's best practices, propose architectural improvements, and technically mentor other engineers.


Requirements
  • 5 - 8 years of generalist engineering experience, with a strong interest or background in video game development.
  • Strong scripting language skills (Python, Lua, etc.).
  • Excellent C/C++ skills and a deep understanding of computer architecture, including CPU/GPU behavior and memory management, threading, and SIMD techniques.
  • Experience building and optimizing software across multiple platforms .
  • Clear communicator who works well in a remote team and takes initiative when solving problems.
  • Experience with static recompilation techniques.
  • Hands-on experience with reverse engineering and debugging tools such as Ghidra.
  • Genuine passion for retro games and emulation.


Bonus Points
  • Experience with game emulation or cross-platform ports (commercial or open source like libretro), including creating modifications/patches for classic games.
  • Familiarity with assembly languages (such as x86, ARM, or MIPS) and binary analysis.
  • Understanding of modern GPU rendering pipelines (DX12, Metal, Vulkan, etc.)


Target: $110k - $130k

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