Ubisoft

Senior Gameplay Animator [Splinter Cell]

Ubisoft$85K — $120K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Strong experience creating gameplay animations for video games.
  • Proven expertise in 3C animation and third-person animation systems.
  • Expertise in processing motion capture data.
  • Keen eye for visual quality and detail.
  • Collaborative mindset with problem-solving capabilities.
  • Motivated to deliver high-quality work with flexibility in production changes.
  • Ability to work effectively in a multidisciplinary team.

Responsibilities

  • Create third-person animations following the Animation Director's visual language.
  • Process and enhance motion capture data for animation systems.
  • Produce high-quality animations using keyframe techniques as needed.
  • Create animation solutions for locomotion, navigation, combat behaviors, and scripted moments.
  • Fine-tune animations with precision according to game engine requirements.
  • Export and integrate animations in collaboration with Technical Director and team members.
  • Test, review, and iterate on animation systems directly in-game.

Benefits

  • Collaborative and creative work environment.
  • Opportunities to take ownership of high-quality animated features.
  • Chance to work on a well-established AAA franchise.
  • Contributions to the visual quality and gameplay experience.
  • Supportive team structure with diverse roles.
Full Job Description
As a **Senior Gameplay Animator** on Splinter Cell at Ubisoft Toronto, you will be responsible for creating animations and animation systems for the Player Character and Non-Player Characters (NPC) in Third Person view. What you'll do: - Create **Third-person animations** that follow the visual language defined by the **Animation Director** and respect **game design constraints**. - Process and enhance **motion capture data**, which is used as a general foundation for our animation systems. - Produce high-quality animations using **keyframe animation** as needed. - Create Player and NPC animation solutions for **basic locomotion, 3D navigation, combat behaviours**, and **scripted game moments**. - Fine-tune animation data with a high level of **precision**, as required by the **game engine**, with strong attention to detail. - Export and integrate animations according to **technical guidelines**, in collaboration with the **Technical Director**/**Technical Animator**, as well as designers and programmers. - Test, review, and iterate on **animation systems directly in-game**. - Work closely with fellow** animators**, the **Animation Director**, programmers, and designers to deliver features **on time and at the expected quality level**. - Take ownership of the **final quality** of animated features delivered in the game. **Qualifications** - Strong experience creating **gameplay animations** for video games. - Proven experience in **3C animation** and **third-person animation systems**. - Strong expertise in **motion capture data processing**. - A sharp eye for **visual quality and detail**. - An **open and collaborative mindset**, with the ability to find compromises when solving complex problems. - Motivation and pride in delivering **high-quality work**. - Flexibility and resilience when adapting to **production changes**. - A passion for **teamwork **and sharing ideas in a creative environment. - Solid understanding of **technical constraints** related to game engine integration. - Ability to work effectively in a **multidisciplinary team** while aligning with artistic and technical visions. - Familiarity with **MotionBuilder** is a plus. - Experience working on a **shipped AAA title** is an asset. **What to send our way** - A **portfolio** showcasing your best animation work. - Your **CV**, highlighting your experience, skills, and professional background. **Additional Information** This job posting is for an **existing vacancy** and is not intended to build a candidate pool for future opportunities. We do **not** use artificial intelligence to screen or filter applications. AI may be used solely to assist with the transcription of interview notes. The **annual base salary range** for this full-time position is **$85,000 to $120,000 CAD**. The final base salary will be determined following the interview process and will take into account the candidate's experience, skills, scope of responsibilities, and qualifications, to ensure fair and equitable compensation.

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
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