Ubisoft

Senior Gameplay Animator (First-Person) - [Far Cry]

Ubisoft$80K — $110K *
Media
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Strong experience in gameplay animations for video games.
  • Proven experience in 3C animation and first-person animation systems (FPS).
  • Expertise in processing motion capture data.
  • A keen eye for visual quality and detail.
  • Collaborative mindset with problem-solving skills.
  • Motivated to deliver high-quality work.
  • Flexible and resilient in adapting to production changes.
  • Passion for teamwork in a creative environment.
  • Solid understanding of game engine technical constraints.
  • Effective in a multidisciplinary team aligning with artistic and technical visions.

Responsibilities

  • Create first-person animations aligned with the Animation Director's visual language and game design constraints.
  • Produce high-quality keyframe animations using multiple video references.
  • Process and enhance motion capture data for select animation systems.
  • Fine-tune animation data with precision according to game engine requirements.
  • Export and integrate animations in collaboration with technical leads, designers, and programmers.
  • Test and iterate on animation systems directly in-game.
  • Collaborate with animators, directors, programmers, and designers to meet quality and deadline expectations.
  • Own the final in-game feel, ensuring it reflects high animation quality.

Benefits

  • Work in a creative environment with like-minded professionals.
  • Collaborative team culture that encourages sharing ideas.
  • Gain experience in a renowned AAA game studio.
  • Opportunity to refine skills in a multidisciplinary team.
  • Possibility for career growth within the Ubisoft network.
Full Job Description
As a Senior Gameplay Animator (First-Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.

What you'll do
  • Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints.
  • Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references.
  • Process and enhance motion capture data, which is used as a foundation for selected animation systems.
  • Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail.
  • Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers.
  • Test, review, and iterate on animation systems directly in-game.
  • Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level.
  • Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.


Qualifications
  • Strong experience creating gameplay animations for video games.
  • Proven experience in 3C animation and first-person animation systems (FPS).
  • Strong expertise in motion capture data processing.
  • A sharp eye for visual quality and detail.
  • An open and collaborative mindset, with the ability to find compromises when solving complex problems.
  • Motivation and pride in delivering high-quality work.
  • Flexibility and resilience when adapting to production changes.
  • A passion for teamwork and sharing ideas in a creative environment.
  • Solid understanding of technical constraints related to game engine integration.
  • Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions.
  • Familiarity with MotionBuilder is a plus.
  • Experience working on a shipped AAA title is an asset.

What to send our way
  • A portfolio showcasing your best animation work, including first-person examples when possible.
  • Your CV highlighting your experience and skills.


Additional Information

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
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