Fanatics

Senior Engineer, iOS

Fanatics$160K — $200K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years building consumer-facing iOS applications at scale.
  • Familiarity with AI-assisted development tooling, especially LLM optimization loops and Xcode CLI integration.
  • Proficient in Swift Concurrency features such as async/await and structured concurrency.
  • Experience with SwiftUI, focusing on state management and performance-optimized compositions.
  • Expertise in The Composable Architecture (TCA) and its testing methodologies.
  • Knowledge of Apollo GraphQL for schema-driven iOS development.
  • Experience with SPM for modular software architecture.

Responsibilities

  • Design and implement production-ready iOS features for the live-break experience.
  • Own end-to-end feature development including API contracts and testing.
  • Create meaningful test coverage beyond mere metrics.
  • Conduct informed pull request reviews focusing on real defects and mentoring team members.
  • Engage in architectural discussions to enhance modularization and error management.
  • Provide mentorship to junior engineers, fostering skill development across the team.

Benefits

  • Opportunities for career advancement and professional development.
  • Collaborative work environment with a focus on innovation.
  • Access to cutting-edge technology and modern development practices.
  • Participation in a dynamic community of sports and trading card enthusiasts.
  • Flexible work arrangements and employee wellbeing initiatives.
Full Job Description
About the Team

Fanatics Collectibles is the home of sports cards, trading cards, and collectibles for over 100 million fans worldwide. As part of the global Fanatics platform, we're rebuilding how collectors discover, buy, sell, and experience their hobby - live, in real time, at scale.

Our flagship mobile product, Fanatics Live, is where that experience comes to life: live card breaks, real-time auctions, high-traffic chat, marketplace transactions, and deep collection management tools. The stakes are high and the traffic is real - we build for peak-load moments where latency is visible and reliability is nonnegotiable.

Role Summary

You'll join the Instant Rips iOS team - the group responsible for the live-break commerce experience on Fanatics Live. We build the surfaces millions of collectors use in real time: bidding in live auctions, joining breaks, navigating a high-velocity chat stream, and transacting in the marketplace.

The iOS stack is modern by design. We're SwiftUI-first, run The Composable Architecture TCA) across the app, use Swift Concurrency throughout, talk to our backend via Apollo GraphQL, and maintain a clean modular SPM codebase generated with Tuist. There's no legacy UIKit app hiding under the surface - you'll be working in a codebase you can be proud of.

AI tooling is part of how we work. We expect engineers to use it on the job, give it good context, and verify the output - not just accept it.

What you'll do
  • Design and ship production iOS features across the live-break experience: auctions, stream viewing, chat, marketplace, and collector tools
  • Own features end-to-end - API contracts, TCA reducers, SwiftUI views, testing, and release
  • Write genuine test coverage: unit tests with mock dependencies, TCA
  • TestStore assertions, async test patterns - not coverage theater
  • Review pull requests with judgment: surface real defects, prioritize what matters, coach on what to let go
  • Contribute to architectural decisions: modularization strategy, effect management, failure handling
  • Mentor engineers earlier in their career and raise the quality bar across the team
What we're looking for
  • 5+ years building consumer-facing iOS applications at scale
  • Hands-on with AI-assisted development tooling LLM optimization loops, Xcode CLI integration)
  • Swift Concurrency - async/await, structured concurrency, Sendable, Swift Macros
  • SwiftUI - stateless/stateful view patterns, NavigationStack, performanceaware composition
  • The Composable Architecture TCA - Reducer/Store/Action/State, effect management, parent-child delegation, testing with TestStore
  • Apollo GraphQL (iOS) - schema-driven development, Swift codegen, subscriptions
  • SPM multi-package architecture - modular feature separation, local packages, clean dependency graphs
  • Tuist or XcodeGen - project generation tooling; no committed .xcodeproj CI/CD - Bitrise, Fastlane, or equivalent automated build/test pipelines Static analysis - SwiftLint, Periphery or equivalent code quality gates
  • Structured commit/PR discipline tied to a project tracker Linear, Jira, or equivalent)
Bonus points
  • Experience with livestreaming, real-time auctions, or high-throughput WebSocket/subscription workloads
  • Exposure to marketplace or e-commerce iOS applications
  • Passion for sports cards, collectibles, or live commerce


The salary range represents base pay only and does not include short-term or long-term incentive compensation. This salary range is specific to New York City and may not be applicable to other locations. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/

NYC Salary Range

$160,000-$200,000 USD

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About Fanatics

Fanatics is a leading retailer of licensed sports merchandise. The company was founded in 1995 and has grown to become the largest online retailer of officially licensed sports merchandise in the world. Fanatics offers a wide range of products, including jerseys, hats, and other apparel, as well as collectibles and memorabilia. The company has partnerships with all major sports leagues and teams, as well as with individual athletes. Fanatics is committed to providing a seamless shopping experience for its customers and has invested heavily in technology and logistics to ensure fast and reliable delivery.
Learn more about Fanatics
Size
5,000 employees
Industry
Founded
1995

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