Senior DevOps / Tools Engineer

Blackbird Interactive

$136K — $170K *
Information Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years in a DevOps role, preferably within the gaming industry.
  • Experience with AAA titles and their build/automation pipelines.
  • Strong scripting skills in Python, C#, PowerShell, Bash, or similar languages.
  • Familiar with modern CI/CD tools like Jenkins, TeamCity or Azure DevOps.
  • Knowledge of source control systems (Git, Perforce, etc.) and branching strategies.

Responsibilities

  • Design and maintain CI/CD pipelines for multiple game projects.
  • Build automated build, packaging, and deployment systems.
  • Develop internal productivity tools for engineers and production teams.
  • Implement AI tools to automate processes and reduce manual tasks.
  • Manage crash reporting, diagnostics, and build health monitoring systems.
  • Cooperate with IT to maintain developer infrastructure and build farms.
  • Document processes and tools for accessibility across teams.

Benefits

  • Flexible work environment promoting work-life balance.
  • Opportunities for continuous learning and professional development.
  • Collaborative culture with cross-disciplinary teams.
  • Access to cutting-edge technologies and tools in game development.
Full Job Description
As a Senior DevOps / Tools Engineer, you'll build and maintain the infrastructure, automation, and developer tooling that powers our game teams. You'll work across multiple projects, partnering with engineers, technical artists, QA, and production to create and adapt reliable pipelines that allow teams to ship games efficiently and confidently. You will implement modern, AI-enabled workflows including code reviews, data validation, bugs triaging and reporting.

This role is ideal for someone who enjoys solving complex engineering problems, improving developer workflows, and building systems that scale across multiple projects.

What You'll Deliver

  • Design, implement, and maintain robust CI/CD pipelines for multiple game projects, including Jenkins, TeamCity, Azure Dev Ops..
  • Build and support automated build, packaging, and deployment systems across development, testing, and release environments.
  • Develop internal tools and automation that improve productivity for engineers, artists, designers, QA, and production teams.
  • Leverage various AI tools and agents to reduce manual work.
  • Own and improve systems for crash reporting, diagnostics, telemetry, and build health monitoring.
  • Partner with IT to maintain build farms, version control integrations, artifact management, and related developer infrastructure.
  • Collaborate with game teams to understand workflow pain points and deliver scalable solutions.
  • Improve security, reliability, monitoring, and operational best practices across development infrastructure.
  • Document tools, systems, and processes to ensure they are maintainable and accessible to the wider team.


You'll Thrive Here If You

  • Worked on AAA titles in the past and are familiar with their build and automation pipelines.
  • Are experienced with modern build automation tools and orchestration systems.
  • Have strong scripting or programming skills (Python, C#, PowerShell, Bash, or similar).
  • Embrace modern development practices, including AI-assisted tooling, to improve productivity and automation.
  • Understand source control workflows (Git, Perforce, or similar), including branching and release strategies.
  • Have experience supporting Unreal Engine, Unity, or proprietary game engines.
  • Communicate well with both technical and non-technical teammates.
  • Take ownership, enjoy solving difficult problems, and continuously look for ways to improve systems.


Bonus XP

  • Experience shipping PC and console games.
  • Experience with Unreal Engine systems, like Unreal Game Sync, Gauntlet Automation Framework, etc.
  • Familiarity with containerization and orchestration technologies such as Docker and Kubernetes.
  • Knowledge of crash reporting and analytics platforms (Backtrace, Sentry, Crashpad, Bugsplat, or similar).
  • Experience with release engineering, certification pipelines, or console platform tooling.


$136,000 - $170,000 a year

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