Senior Combat Designer

Red Hook Studios

• $100K — $120K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8+ years of professional game design experience, with 3+ years focused on combat, enemies, or encounters.
  • Experience shipping at least one title where you led combat design.
  • In-depth knowledge of combat fundamentals, including balance, enemy behaviors, and difficulty curves.
  • Proficient in prototyping and scripting in Unreal Engine 5 or similar tools.
  • Demonstrated ability to take ownership and drive initiatives independently.
  • Strong collaboration skills, fostering trust across teams while advocating for quality.
  • Builder's mindset, comfortable using tools to create and iterate.

Responsibilities

  • Drive the design of combat, including heroes, enemies, and core mechanics from prototype to final product.
  • Design and implement enemy behaviors and combat AI, ensuring they are distinct and responsive.
  • Set encounter pacing and collaborate with level teams to align with the game's vision.
  • Rapidly prototype in Unreal to test ideas before finalizing them.
  • Act as the design voice for combat, aligning with leadership and partner teams on key decisions.
  • Create and maintain clear documentation for systems and features.

Benefits

  • Inclusive and supportive workplace culture.
  • Encouragement for candidates of all identities and backgrounds to apply.
Full Job Description
We're looking for a Senior Combat Designer to help construct combat and encounters that are crucial to ensuring a challenging and fun experience. You'll take a hands-on approach to designing and creating compelling heroes, enemies, and combat encounters that engage players in tactical and strategic thinking. If you love jumping into tools, iterating quickly, and obsessing over how combat feels, we'd love for you to raise the bar for both your and our craft here at Red Hook. Reporting to the Design Manager and partnering closely with the Design Director and the Combat team, you'll be instrumental in the design of a key piece of our new ambitious game.

Responsibilities
  • Help drive the design side of combat, working on any combination of heroes, enemies, encounters and core mechanics, from prototype to shippable state
  • Design and implement enemy behaviors and combat AI, reasoning through their logic and continuously tuning them, to create distinct, readable and responsive threats
  • Set the approach to encounters and pacing, working closely with level and environment teams, and keep it aligned with the game's pillars and combat vision
  • Prototype rapidly in Unreal to test ideas in-game before committing to them, then build the final versions using the same tools.
  • Act as the design voice for combat with design leadership and partner teams, building alignment around key decisions and direction
  • Create and maintain clear documentation of how systems and features work


Qualifications
  • 8+ years of professional game design experience, including 3+ years designing combat, enemies, or encounters
  • Shipped at least one title where you drove the design of combat features or systems
  • Deep understanding of combat fundamentals: balance; enemy behaviors; combat pacing; telegraphing and readability; and difficulty curves
  • Strong prototyping, building, and scripting experience in Unreal Engine 5 (including Blueprints and GAS) or similar tools
  • Proven record of taking ownership, exchanging knowledge, and driving initiatives independently
  • Strong collaborator who builds trust across disciplines and advocates firmly for quality without alienating teammates
  • A builder's mindset: you're comfortable jumping into tools and making things work yourself
  • Nice to have - spreadsheet-based balancing for power curves and difficulty pacing


Red Hook Studios is an inclusive, respectful, and supportive workplace. We encourage candidates of all identities and backgrounds to apply.

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