Ubisoft

Senior Character Rigger - [Assassin's Creed: Codename Invictus]

Ubisoft$80K — $100K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Experience as a Character Rigger in the video game industry.
  • Strong knowledge of 3DS Max rigging pipelines.
  • Solid understanding of deformation, skinning, and control systems.
  • Experience with Python scripting for rigging pipelines.
  • Experience working on AAA game productions.
  • Understanding of real-time optimization and engine constraints.
  • Strong problem-solving skills and pipeline knowledge.
  • Experience with facial rigging techniques.

Responsibilities

  • Build user-friendly character rigs in 3DS Max.
  • Develop efficient skinning, deformation, and control systems.
  • Ensure clean export and integration into the game engine.
  • Support and improve animation pipelines and workflows.
  • Resolve rigging, deformation, and engine integration issues.
  • Optimize rigs for real-time performance.
  • Collaborate with animation, technical art, and programming teams.
  • Contribute to developing pipeline tools and best practices.

Benefits

  • Work within a renowned AAA game studio after successful project wins.
  • Opportunity for direct collaboration with animation and technical art experts.
  • Access to ongoing professional development and training programs.
Full Job Description
As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

What you'll do
  • Build user-friendly character rigs in 3DS Max;
  • Develop efficient skinning, deformation, and control systems;
  • Ensure clean export and integration into the game engine;
  • Support and improve animation pipelines and workflows;
  • Resolve issues related to rigging, deformation, and engine integration;
  • Optimize rigs for real-time performance;
  • Collaborate closely with animation, technical art, and programming teams;
  • Contribute to pipeline tools and best practices.
QUALIFICATIONS
  • Experience as a Character Rigger in the video game industry;
  • Strong knowledge of 3DS Max rigging pipelines;
  • Solid understanding of deformation, skinning, and control systems;
  • Experience with Python scripting for rigging pipelines;
  • Experience working on AAA game productions;
  • Understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline knowledge;
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.
What to send our way:
  • Aportfolioof your best work (you can attach images or provide us with a password link) as well as yourCVhighlighting your education, experience and skills.

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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