Full Job Description
Level is seeking a talented and experienced Senior Animator to join our growing in-house team to support our Guide Team. You'll be instrumental in shaping the movement, emotion, and personality of our characters through performance-driven animation, facial animation, lip sync, and dialogue scenes. A significant part of this role involves procedural animation, including collaborating with engineers to define direction and ensure systems reflect the intended performances. As a Senior Animator you will also be working closely with artists and technical artists, your work will have a direct impact on the project's cinematic storytelling and narrative.
What You Will Do:
• Design and produce high-quality cinematic/narrative animations (character) that align with artistic vision.
• Collaborate closely with the Character teams to ensure animations enhance storytelling, and emotional impact.
• Giving feedback and direction to tech artists to get the highest fidelity animation possible
• Implement and iterate animations in-engine (e.g., Unity or Unreal Engine), with awareness of real-time performance and technical limitations.
• Participate in regular review sessions, providing and receiving feedback to continually refine animation quality.
Qualifications
Need to Have:
• 5+ years of experience as a narrative/cinematic animator, with a strong portfolio demonstrating polished, stylized acting character animation.
• Proficiency in industry-standard animation tools such as Maya.
• Experience integrating animations into a game engine.
• Solid understanding of animation principles (timing, weight, anticipation, etc.) and how they apply in a gameplay context.
• Familiarity with narrative or emotionally expressive animation work.
• Collaborative mindset and excellent communication skills; comfortable working across disciplines.
Nice to Have:
• Prior experience on a shipped game, ideally in a small-to-mid-size studio environment.
• Animation Graph or State Machine Experience
• Scripting knowledge (e.g., Python, Blueprint, or Unity C#) to enhance animation systems or automate tasks.
• Godot experience