Senior 3D Simulation Pipeline Engineer

Synthesia

$120K — $150K *
Aerospace & Defense
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Strong proficiency in Python and modern C++
  • Hands-on experience with a 3D content pipeline (Blender, Maya, Houdini, or equivalent)
  • Working knowledge of modern scene description and physics-asset formats (OpenUSD, URDF, MJCF)
  • Experience with at least one major physics simulator
  • Experience with neural reconstruction, photogrammetry, or 3D capture pipelines
  • Familiarity with collision geometry optimization for manipulation tasks
  • Bachelor's Degree in Computer Science, Robotics, Computer Engineering, or related field (or equivalent experience)
  • 5+ years of experience in software engineering, robotics simulation, 3D pipelines, or related fields

Responsibilities

  • Ship an end-to-end environment capture pipeline for high-fidelity simulation scenes
  • Build a manipulable-object asset pipeline for customer parts and household objects
  • Define and operate the asset ingestion path into managed asset store
  • Drive physical fidelity of scene and object assets in partnership with Simulation Infrastructure team
  • Establish object-library curation and tagging conventions for scalability
  • Partner with various teams to onboard new customer sites into simulation quickly

Benefits

  • Direct hire position
  • Collaborative work environment
  • Opportunities for professional development
  • Impactful projects in robotics and simulation
  • Innovative technology use in daily tasks
Full Job Description
JOB SUMMARY

Apollo doesn't get to do useful work until we can simulate every environment we want to deploy it in - and that pipeline is yours to build. As Senior Simulation Engineer for Scan2Sim & Asset Library, you'll own the path from real-world site walkthroughs and object captures to high-fidelity simulation scenes, applying expertise in 3D content pipelines, scene description formats, and physics-asset modeling to scale Apollo into new factories, warehouses, and homes.

ESSENTIAL DUTIES AND RESPONSIBILITIES
  • Ship an end-to-end environment capture pipeline that turns real-world site walkthroughs into high-fidelity simulation scenes, with collision proxy geometry that keeps depth sensors and LiDAR behaving correctly.
  • Build a manipulable-object asset pipeline that turns customer parts, tools, and household objects into curated simulation assets with grounded mass, inertia, and friction properties.
  • Define and operate the asset ingestion path into our managed asset store, including authoring tools, validation, versioning, and metadata schemas for scenes and objects.
  • Drive physical fidelity of scene and object assets - collision geometry, contact properties, and material parameters - in close partnership with the Simulation Infrastructure team.
  • Establish object-library curation and tagging conventions that scale as the Apollo deployment surface grows.
  • Partner with Perception, ML Ops, and the Deployment / Field Engineering teams to onboard new customer sites into simulation faster than the next site arrives.

SKILLS AND REQUIREMENTS
  • Strong proficiency in Python and modern C++
  • Hands-on experience with a 3D content pipeline (Blender, Maya, Houdini, or equivalent)
  • Working knowledge of modern scene description and physics-asset formats (OpenUSD, URDF, MJCF) and the geometric/inertial subtleties that make or break sim-to-real transfer
  • Experience with at least one major physics simulator
  • Experience with neural reconstruction (Gaussian splatting, NeRF), photogrammetry, or 3D capture pipelines
  • Familiarity with collision geometry optimization for manipulation tasks (e.g., convex decomposition)

EDUCATION and/or EXPERIENCE
  • Bachelor's Degree in Computer Science, Robotics, Computer Engineering, or related field (or equivalent experience)
  • 5+ years of experience in software engineering, robotics simulation, 3D pipelines, or related fields

PHYSICAL REQUIREMENTS:
  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate


*This is a direct hire. Please, no outside Agency solicitations.

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