Electronic Arts Inc

Principal Sound Designer (Apex Legends)

Electronic Arts Inc$153K — $233K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 10 years of game audio or post-production experience.
  • Strong artistic vision with a focus on audio design.
  • Proven track record of delivering high-quality audio content for games.
  • 5+ years experience in modern sound creation techniques and processing.
  • Proficient with game development tools, including Wwise and Unreal.
  • Experience in audio design from inception to in-game implementation.
  • Knowledge in music composition and voice direction.

Responsibilities

  • Collaborate with the Audio Director to define the audio vision for the game.
  • Mentor and provide feedback to junior sound designers.
  • Maintain and elevate quality standards for sound design and implementation.
  • Design and improve audio pipeline efficiency and workflow processes.
  • Coordinate with various teams to ensure seamless audio integration with game design.
  • Identify and address audio risks and opportunities during production.
  • Engage in playtesting and refine audio based on user feedback.

Benefits

  • 3 weeks of paid time off per year to start.
  • 80 hours of paid sick time annually.
  • 16 paid company holidays each year.
  • 10 weeks of paid parental leave to bond with a newborn.
  • Comprehensive medical, dental, and vision insurance coverage.
  • Life and disability insurance benefits.
  • 401(k) plan for retirement savings.
Full Job Description
We are looking for a Principal Sound Designer to join our Apex Legends team to help evolve the sonic identity of our world-class first-person shooter. This role is for an experienced, creative sound designer. The sound designer must operate at both a visionary and hands-on level, shaping audio direction and creating exceptional content. You must also solve complex gameplay and technical challenges and help raise the quality bar across the team. You bring deep craft, game audio instincts, excellent collaboration skills, and the ability to guide sound design from early concept through final implementation with clarity, taste, and purpose. You will report to the Audio Director.

Role Responsibilities:
  • Audio Vision: Collaborate with the project Audio Director and development partners to create a creative audio vision aligned with the goals of the title.
  • Mentor and support other sound designers through feedback, reviews, knowledge sharing, and craft leadership.
  • Sound Design and Implementation: Establish, uphold and improve quality standards for sound design, implementation, organization, naming, documentation, and workflow.
  • Audio Pipeline and Workflow Innovation: Advocate for and design efficient audio pipeline features and workflow processes.
  • Collaborate with Teams: Work with Design, Animation, VFX, and Audio Directors to ensure audio aligns with the game vision.
  • Identify audio risks, dependencies, and opportunities early, then work with production and discipline leads to keep features moving forward.
  • Participate in playtests, reviews, and mix sessions, using feedback and gameplay context to refine the player experience.
  • Audio Quality Assurance: Be accountable for the audio quality and work toward excellence in all audio deliverables.
  • Contribute to field recording, source creation, library management, and sound design experimentation.
  • Budget and Deadline Management: Deliver audio on budget and on time, defining deliverables and schedules.
  • Community Building: Foster a stronger audio community within EA and encourage the best in team members and peers.
  • Troubleshoot: Troubleshoot and resolve audio bugs to maintain high-quality audio experiences.

Requirements:
  • Ten years game audio and/or post-production experience.
  • Artistic and creative sensibilities with a focus on leading an audio vision.
  • Track record delivering high-quality audio content for games.
  • 5+ years of experience with modern sound creation techniques, processing, and standards.
  • Proficient in using game development tools, technology, and pipelines (e.g., Wwise, FMOD, Unreal, or Perforce).
  • 5+ years of experience with audio design from scratch, including field and foley recording, processing, editing, and in-game implementation.
  • Knowledgeable about music composition and voice direction and recording.
  • Experience with mixing and presentation in multiple formats, including 5.1 audio mixing.
  • Analytic thinker in a collaborative environment.
  • Experience with a variety of AAA games, such as action, adventure, open world, and shooters.
  • Please provide a link for a demo reel in your application.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* California (depending on location e.g. Los Angeles vs. San Francisco) *$153,700 - $233,600 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

1040695

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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