Electronic Arts Inc

Principal Materials Artist (Apex Legends)

Electronic Arts Inc$153K — $233K *
Consumer Technology
11 - 15 years of experience
Job Overview by Ladders

Qualifications

  • 12+ years of professional game development experience.
  • Portfolio showcasing high quality materials and mastery of PBR.
  • Expert knowledge of Substance Painter and Designer.
  • Direct experience creating shared material libraries for AAA titles.
  • Familiarity with live service titles and character customization is a plus.
  • Collaboration with technical disciplines on new pipelines is essential.
  • Ability to create materials or shaders for proof of concept is advantageous.
  • Experience working with proprietary technology and meeting performance constraints.

Responsibilities

  • Co-develop new surfacing strategies and pipelines with key stakeholders.
  • Build and curate a high-quality shared material library.
  • Design complex material systems considering surface interactions.
  • Contribute to tools and pipelines using Substance Painter/Designer or related tools.
  • Champion technology that meets high performance standards.
  • Test and validate new rendering and lighting functionalities.
  • Foster collaboration across disciplines to develop successful solutions.

Benefits

  • Paid time off starting at 3 weeks per year.
  • 80 hours of sick time annually.
  • 16 paid company holidays each year.
  • 10 weeks of paid parental leave for bonding with a new baby.
  • Comprehensive medical, dental, and vision insurance.
  • Life and disability insurance coverage.
  • Retirement plans for regular full-time employees.
Full Job Description
We are looking for a Principal Materials Artist to join our Apex Legends team to establish, direct, and maintain a core material library and surfacing workflows. As a Principal Material Artist on the project, you will be working within a multidisciplinary group on new asset pipeline initiatives that will standardize and elevate our surfacing presentation. Our ideal candidate is an accomplished visual artist with an eye for surface quality, texture, lighting response, and material truth. They are subject matter experts in physically based rendering and are technical enough to directly contribute or advise on lighting, rendering, and pipelines.

Responsibilities
  • Co-develop new surfacing strategies and pipelines in collaboration with rendering, technical art, and craft experts.
  • Build, curate, and maintain a high quality shared material library.
  • Help design material systems or layered materials with an understanding of complex surface interactions.
  • Contribute to tools and pipelines leveraging subject matter expertise in Substance Painter/Designer, Houdini Copernicus, or other related DCC tools.
  • Be a champion for technology that meets high performance expectations and technical constraints.
  • Help test and validate new rendering and lighting features.
  • Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions.


Qualifications
  • 12+ years of professional game development experience.
  • Portfolio demonstrating a wide range of high quality materials and a mastery of PBR.
  • Expert level knowledge of Substance Painter and Designer.
  • Direct production experience building shared material libraries that have been brought to market at a AAA scale and quality.
  • Experience in live service titles, seasonal content, cosmetics, or character customization systems is a plus.
  • Experience collaborating with technical disciplines on standing up new pipelines.
  • Capability to author materials or shaders as proof of concept or visual targets is a plus.
  • Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority.
  • Strong ability to clearly communicate, both verbally and in writing, create documentation, training materials, or mentoring junior artists.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$133,500 - $186,400 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$153,700 - $233,600 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

1040695

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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