As aPrincipal 3D Character Artistat Riot, you will bring characters to life by crafting and texturing high fidelity models. You will help build some of the most iconic characters and cosmetics in the world of gaming. Your sculpting and texturing skills, artistic eye, and understanding of anatomy, form, and color will make you one of our key style advocates for the game you're working on. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game. You'll be self-guided and help raise the bar for character art at Riot. You will be a mentor to other character artists and support the upholding and sometimes creation of style guides. Your craft expertise and high-level execution will enrich the player's immersive experience.
As a
Principal 3D Character Artist within the
Research & Development team, you'll work on a new unpublished AAA game. As a Principal Character Artist you'll partner with all the other departments to execute our unique visual style and ultimately create new and satisfying experiences for players.
Responsibilities: - Produce the look and feel of high fidelity 3D characters and cosmetic assets
- Understand project requirements to influence and create in-game assets that are optimized, performant, and animation friendly
- Interpret and push concept designs to the next level while accounting for technical and design constraints
- Collaborate with various other disciplines to ensure all assets perform and are in line with project vision, style guides, and ready to scale through a cosmetics pipeline
- Document and communicate processes to others and mentor junior members of the team
Required Qualifications: - 8+ years of character modeling experience as a Senior or Principal Artist in the gaming industry
- Strong experience working with modeling, sculpting and texturing programs such as Maya, Zbrush, and Substance Painter
- Extensive Unreal Engine 5+ experience
- Deep knowledge of human anatomy, form, and color theory
- Proactively stay up-to-date with industry trends and new processes
- Proven ability to set quality bars and provide actionable craft feedback to other artists
- A portfolio that shows a range of character styles and fidelities
- Experience collaborating across disciplines to solve visual, technical, and production challenges
Desired Qualifications: - Experience working on cosmetic pipelines for live service game operations
- Experience shipping multiple games and/or content for multiple live games
When submitting your application, please provide a portfolio of your high-quality character art - including a range of character styles and fidelities.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages for more information.
- (Los Angeles Only) Base salary range between $166,600.00 - $232,800.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.