Electronic Arts Inc

Online Software Engineer - EA SPORTS™ UFC

Electronic Arts Inc$122K — $170K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 7+ years of experience as a software engineer developing online games or scalable online applications.
  • Proficiency in C++ and working with large-scale, real-time codebases.
  • Experience with database technologies such as SQL or NoSQL.
  • Familiarity with networked systems, client/server models, and multithreaded environments.
  • Proficient with source control tools like Git or Perforce.
  • Ability to collaborate across teams and simplify complex problems into maintainable solutions.
  • Experience utilizing AI-assisted development tools to enhance workflow efficiency and validate AI-generated code.

Responsibilities

  • Build the Connected UFC Experience across client, backend, and data systems.
  • Design scalable systems to support global live service demands and ensure stability during peak activity.
  • Collaborate with designers, engineers, and production to create engaging online experiences.
  • Refine features using live insights to maintain a fresh and rewarding player experience.
  • Explore AI opportunities to enhance development efficiency and testing workflows.

Benefits

  • 3 weeks of vacation per year to start.
  • 10 days of sick leave per year.
  • Paid maternity leave and parental leave with full salary top-up.
  • Extended health, dental, and vision coverage.
  • Life and disability insurance.
  • Retirement plan for regular full-time employees.
Full Job Description
Description & Requirements

EA SPORTS™ UFC is one of the most iconic brands in sports & entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favourite sports, teams, and athletes. We are creating a team to build a new unannounced AAA EA SPORTS product across platforms. This is your opportunity to join this new team to shape the future of interactive entertainment and create the next great EA SPORTS game.

The EA SPORTS™ UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology.

Located in Vancouver, British Columbia, the EA SPORTS™ UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.

As an Online Software Engineer, you will help design and extend the systems that power our connected experience. These systems include matchmaking, social features, marketplace, progression, real-time gameplay and cross-platform play, serving hundreds of thousands of concurrent players. Your work will shape how players interact, form communities, and enjoy UFC together.

You will work in a hybrid model, 3 days a week out of our EAV Studio in Burnaby, British Columbia and will report to the Online Technical lead.

Responsibilities

  • Build the Connected UFC Experience. Work across client, backend, and data systems to deliver premium live-service features guided by real-world UFC moments to keep players connected and engaged.
  • Engineering Excellence for Scale. Design scalable systems to support global live service demands, while ensuring stability during peak player activity.
  • Collaborate Across Domains. Partner with designers, engineers, and production to build authentic and engaging online experiences. Integrate platform and shared technology services in collaboration with internal and external partners.
  • Innovate & Evolve. Refine features using live insights to keep the experience fresh and rewarding. Explore opportunities to use AI tools to improve development efficiency, automation, and testing workflows.


Qualifications

  • 7+ years of experience as a software engineer developing online games or scalable online applications.
  • Proficiency in C++ and comfort working in large-scale, real-time codebases.
  • Experience working with database technologies (e.g., SQL, NoSQL).
  • Experience with networked systems : client/server models, service integration, latency considerations, and multithreaded environments.
  • Familiar with source control such as Git or Perforce.
  • Collaborate across diverse teams and break down complex problems into clean, maintainable solutions.
  • Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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