LightSpeed Retail

Lead Engine System Engineer

LightSpeed Retail$124K — $347K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Minimum 7 years in video game development
  • Experience with at least one AAA title
  • Strong understanding of graphic technologies
  • Deep knowledge of modern GPU architectures
  • Familiarity with DX12, Vulkan, or similar APIs
  • Proficient in HLSL/GLSL or equivalent languages
  • Excellent communication skills and self-driven

Responsibilities

  • Lead core technology team in engine system development
  • Collaborate with design and production teams to manage schedules
  • Own and optimize the rendering pipeline and tools
  • Work closely with art teams to enhance visual quality
  • Design new rendering techniques
  • Mentor fellow engineers to solve technical challenges
  • Utilize performance profiling tools for optimization

Benefits

  • Free daily lunch
  • 401k with employer match
  • Monthly cell phone reimbursement
  • Company-paid health insurance
  • Flexible spending account
  • Parental leave for new parents
  • Wellness training and preventive care
Full Job Description
What the Role Entails
LightSpeed LA is seeking a talented and enthusiastic Lead Engine System Engineer to join our studio in sunny Irvine California. The ideal candidate will have a strong passion for games and enabling content creators to deliver the most polished experience for our players and push the boundaries of what we can do today. Join our team of industry veterans and help us build a team and culture of respect that pushes boundaries while having lots of fun.
  • Work with and lead a core technology engineering team to develop key engine systems and focus on performance and optimization 
  • Work with design and production and engineering leadership to manage schedules and backlog
  • Implement, debug and optimize engine systems in C/C++ and other languages
  • Help establish budgets for engine systems and pipeline tools to validate them
  • Refactor existing systems and tools to handle large worlds with dynamic content
  • Utilize profiling tools to identify CPU and GPU performance issues
  • Evolve iteratively existing systems into state of the art solutions
  • Author lean, high-performance, maintainable code 
  • Cultivate strong cross-disciplinary working relationships based on honesty and transparency among various departments within the studio
  • Leadership and Management:
  • Provide technical leadership across multiple engine systems and features
  • Mentor, develop, and learn from engineering colleagues
  • Be a leadership resource for engineers across the entire engine team 
  • Help build and maintain an open and energetic team culture
  • Conduct regular one-on-one meetings with team members to provide guidance, feedback, and support their professional development
  • Participate in the recruitment and onboarding of new team members, ensuring a highly skilled team that aligns with project requirements
  • Facilitate team-building activities to promote a positive and collaborative working environment

Who We Look For

  • A passion and enthusiasm for playing and developing exceptional games.
  • Experience bringing multiple large-scale game titles to completion on PC and consoles
  • 7+ years of professional game programming experience
  • At least 1 shipped/published AAA title
  • Experience using profiling tools to identify CPU performance issues
  • Excellent understanding of PC and console hardware bottlenecks and optimization strategies
  • Experience with game console hardware
  • Deep understanding of multithreaded programming
  • Experience managing direct reports
  • Experience performing in a senior or principal software engineering role or equivalent
  • Ability to collaborate with other engineers, designers, artists and other game developers
  • Ability to work well in a fluid, changing environment as creative challenges evolve
  • Deep knowledge of engine systems involving physics, streaming, audio and other engine systems
  • Expert in C++, debugging, and 3D mathematics
  • Enjoy working closely with creative and technical team members
  • Value lean, simple, efficient, well-tested code
  • Strong written and verbal communication skills

Preferred:

  • Experience working either AAA proprietary engines or third party engines like Unreal and Unity
  • Understanding of game asset pipelines

Why Join Us?
Perks and Benefits:

Just some of the benefits of working with us here at our newly built studio in Irvine, CA.

● Free daily lunch
● Beverages, fresh fruit, and snacks
● 401k with employer match
● Monthly Cell phone bill reimbursement
● Financial wellness sessions
● Flexible spending account
● Team building and company outings
● Parental leave for new parents
● Company paid health insurance
● Life and disability insurance
● Employee assistance program
● Wellness training
● Travel insurance
● Preventive care

If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.

Location State(s)

US-California-Irvine

The expected base pay range for this position in the location(s) listed above is $124,800.00 to $347,200.00 per year. Actual pay may vary depending on job-related knowledge, skills, and experience. Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis. Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Companys 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employees tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year. Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.

About LightSpeed Retail

LightSpeed Retail is a cloud-based point-of-sale and e-commerce software provider for retailers and restaurateurs. The company was founded in 2005 by Dax Dasilva and is headquartered in Montreal, Canada. LightSpeed Retail's platform allows businesses to manage their inventory, process transactions, and analyze sales data. The company's mission is to help businesses grow by providing them with the tools they need to succeed. LightSpeed Retail has raised over $290 million in funding from investors such as Caisse de dépôt et placement du Québec, iNovia Capital, and Accel Partners.
Learn more about LightSpeed Retail
Size
1,000 employees
Market Cap
$18.4 billion
Industry
Founded
2005
5 Year Trend
+48.5%

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