Johns Hopkins Applied Physics Lab

Graphics Software Engineer

Johns Hopkins Applied Physics Lab$105K — $290K *
Aerospace & Defense
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • BS degree with 8+ years, MS with 6+ years, or PhD with 3+ years in Computer Science, Computer Engineering, Electrical Engineering, Applied Mathematics, Physics, or related fields.
  • Experience with large codebases.
  • Direct experience with Vulkan, OpenGL, DirectX, or similar graphics APIs.
  • Proficiency in C++ for performance-sensitive software development.
  • Understanding of graphics concepts including rendering pipelines, shaders, and scene management.
  • Strong skills in solving 3D geometry problems using linear algebra.
  • Ability to work independently and in a collaborative team environment.

Responsibilities

  • Develop multispectral rendering methodologies for Electro-Optical/Infrared applications.
  • Contribute across various tasks within the codebase including user interface and continuous integration.
  • Optimize application and shader performance.
  • Diagnose and debug issues in both Linux and Windows environments.
  • Provide technical leadership in graphics techniques and implementation planning.
  • Mentor developers in effective software practices.
  • Communicate technical approaches and progress to team members and leadership.

Benefits

  • Opportunity to work on national security technology.
  • Collaboration with skilled engineers and scientists.
  • Impactful work on integrated air and missile defense systems.
  • Professional development and mentoring opportunities.
Full Job Description
Description

Are you looking for a unique opportunity to impact significant advances to the nation's groundbreaking integrated air and missile defense (IAMD) systems?

Are you an engineer driven to expand your skills in order to solve both current and emerging needs of the Department of Defense (DoD) and Intelligence Community (IC)?

Would you like to join a team of skilled engineers and scientists to develop Electro-Optical (EO)/Infrared (IR) simulation capabilities?

If so, we're looking for someone like you to join our team at APL!

We are seeking a creative, driven, and motivated software engineer to help invent, build, and sustain engineering rendering software for producing complex scenes, objects, and simulation-derived data. You will join a hardworking, multidisciplinary team that develops high-impact engineering capabilities for programs of national importance. As a member of our team, you will collaborate with engineers, scientists, and analysts to advance rendering methods that support analysis, simulation, and assessment of complex operational systems.

As a Graphics Software Engineer, you will:
  • Develop multispectral rendering methodologies for Electro-Optical/Infrared, and related applications grounded by physical phenomenology.
  • Contribute to a broad variety of tasks across the codebase, such as user interface, continuous integration, and non-graphics features.
  • Optimize at the application and shader level to achieve peak performance in both latency and throughput.
  • Diagnose and debug graphics, performance, memory, numerical, and integration issues in Linux and/or Windows development environments.
  • Provide technical leadership for graphics techniques, implementation planning, code quality, testing strategy, and long-term maintainability.
  • Mentor other developers and help establish effective graphics and scientific software development practices.
  • Work on a small team to create high-impact software capabilities for challenging national security problems.
  • Communicate technical approaches, trade-offs, progress, and results to project teams, technical leadership, and sponsors.

Qualifications

You meet our minimum qualifications for the job if you...
  • Possess a BS with 8+ years, an MS with 6+ years, or a PhD with 3+ years of experience in Computer Science, Computer Engineering, Electrical Engineering, Applied Mathematics, Physics, or a related technical field, developing graphics, rendering, simulation, game-engine, or other GPU rendering software.
  • Have experience working effectively in large codebases.
  • Have direct experience with Vulkan, OpenGL, DirectX, or comparable modern graphics APIs, with demonstrated ability to design, implement, and debug rendering pipelines.
  • Are proficient in C++ and comfortable developing performance-sensitive software.
  • Have experience with graphics concepts such as rendering pipelines, shaders, buffers, textures, camera models, coordinate transforms, lighting, materials, or scene management.
  • Are comfortable solving problems in 3D geometry using linear algebra.
  • Can work effectively both independently and as part of a collaborative technical team.
  • Have demonstrated experience in GPU programming, shader optimization, real-time rendering performance analysis, or graphics pipeline profiling.
  • Can communicate technical ideas clearly through documentation, presentations, and technical discussions.
  • Are able to obtain a Secret security clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship.

Minimum Rate

$105,000 Annually

Maximum Rate

$290,000 Annually

About Johns Hopkins Applied Physics Lab

The Johns Hopkins University Applied Physics Laboratory (APL) is a research and development organization that provides solutions to national security and scientific challenges. The laboratory was founded in 1942 and is located in Laurel, Maryland. APL is a division of the Johns Hopkins University and is a not-for-profit organization. The laboratory has expertise in a variety of areas, including space exploration, national security, and healthcare.
Learn more about Johns Hopkins Applied Physics Lab
Size
7,000 employees
Industry
Founded
1942

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