Johns Hopkins Applied Physics Lab

Graphics Software Engineer

Johns Hopkins Applied Physics Lab$105K — $290K *
Aerospace & Defense
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • PhD in Computer Science, Computer Engineering, Electrical Engineering, Applied Mathematics, Physics, or related field preferred.
  • 5+ years experience in graphics, rendering, simulation, or GPU software development.
  • Experience managing and working within large codebases.
  • Proficient with Vulkan, OpenGL, DirectX or similar graphics APIs.
  • Strong skills in C++ and performance-sensitive software development.
  • Understanding of graphics concepts and 3D geometry using linear algebra.
  • Able to work independently and collaboratively within a technical team.

Responsibilities

  • Develop multispectral rendering methodologies for various applications.
  • Contribute to user interface, continuous integration, and other non-graphics features.
  • Optimize application performance and shader efficiency.
  • Diagnose and debug graphics and performance issues in Linux/Windows environments.
  • Provide technical leadership in graphics techniques and software practices.
  • Mentor developers and promote best software development practices.
  • Communicate technical progress and methodologies to teams and stakeholders.

Benefits

  • Opportunity to work on high-impact projects for national security.
  • Collaborative and multidisciplinary team environment.
  • Mentorship and professional development opportunities.
  • Engagement with cutting-edge technology in graphics rendering.
Full Job Description
Description

We are seeking a creative, driven, and motivated software engineer to help invent, build, and sustain engineering rendering software for producing complex scenes, objects, and simulation-derived data. You will join a hardworking, multidisciplinary team that develops high-impact engineering capabilities for programs of national importance. As a member of our team, you will collaborate with engineers, scientists, and analysts to advance rendering methods that support analysis, simulation, and assessment of complex operational systems.

As a Graphics Software Engineer, you will:
  • Develop multispectral rendering methodologies for Electro-Optical/Infrared, and related applications grounded by physical phenomenology.
  • Contribute to a broad variety of tasks across the codebase, such as user interface, continuous integration, and non-graphics features.
  • Optimize at the application and shader level to achieve peak performance in both latency and throughput.
  • Diagnose and debug graphics, performance, memory, numerical, and integration issues in Linux and/or Windows development environments.
  • Provide technical leadership for graphics techniques, implementation planning, code quality, testing strategy, and long-term maintainability.
  • Mentor other developers and help establish effective graphics and scientific software development practices.
  • Work on a small team to create high-impact software capabilities for challenging national security problems.
  • Communicate technical approaches, trade-offs, progress, and results to project teams, technical leadership, and sponsors.

Qualifications

You meet our minimum qualifications for the job if you...
  • Possess or are currently pursuing a PhD in Computer Science, Computer Engineering, Electrical Engineering, Applied Mathematics, Physics, or a related technical field.
  • Have 5+ years of experience developing graphics, rendering, simulation, game-engine, or other GPU rendering software.
  • Have experience working effectively in large codebases.
  • Have direct experience with Vulkan, OpenGL, DirectX, or comparable modern graphics APIs, with demonstrated ability to design, implement, and debug rendering pipelines.
  • Are proficient in C++ and comfortable developing performance-sensitive software.
  • Have experience with graphics concepts such as rendering pipelines, shaders, buffers, textures, camera models, coordinate transforms, lighting, materials, or scene management.
  • Are comfortable solving problems in 3D geometry using linear algebra.
  • Can work effectively both independently and as part of a collaborative technical team.
  • Have demonstrated experience in GPU programming, shader optimization, real-time rendering performance analysis, or graphics pipeline profiling.
  • Can communicate technical ideas clearly through documentation, presentations, and technical discussions.
  • Are able to obtain a Secret security clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship.

Minimum Rate

$105,000 Annually

Maximum Rate

$290,000 Annually

About Johns Hopkins Applied Physics Lab

The Johns Hopkins University Applied Physics Laboratory (APL) is a research and development organization that provides solutions to national security and scientific challenges. The laboratory was founded in 1942 and is located in Laurel, Maryland. APL is a division of the Johns Hopkins University and is a not-for-profit organization. The laboratory has expertise in a variety of areas, including space exploration, national security, and healthcare.
Learn more about Johns Hopkins Applied Physics Lab
Size
7,000 employees
Industry
Founded
1942

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