Electronic Arts Inc

Generalist Software Engineer - EA Sports FC

Electronic Arts Inc$104K — $142K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 6+ years of C++ software development experience
  • Proficiency in large-scale system integration
  • Understanding of performance optimization techniques
  • Knowledge of ECS and UI architecture
  • Familiarity with software design patterns
  • Experience with scripting languages (Python, Lua) and C#
  • Skills in debugging complex applications
  • Bachelor's degree in computer science or related field (or equivalent experience)
  • Experience with gaming platforms like XBOX, PlayStation, or mobile is a plus.

Responsibilities

  • Implement core game logic, flows, and components for features
  • Develop technical solutions for game features and optimizations
  • Provide feedback and solutions for performance improvements
  • Collaborate with other teams to integrate technologies into the game
  • Analyze the impact of optimization metrics throughout development.

Benefits

  • 3 weeks of vacation per year to start
  • 10 days of sick leave annually
  • Paid top-up to EI when welcoming a new child
  • Extended health, dental, and vision insurance
  • Life and disability insurance
  • Retirement plan for full-time employees
  • Potential for bonuses and equity for certain roles.
Full Job Description
Description & Requirements

As a Generalist Software Engineer on the UT Team , you will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms-working on complex problems with Designers, Artists and other Engineers in domains including user interface, game mode logic, client/server interface, and tools. You will report to the team's manager and work with your technical lead and peers on developing features and systems within the Ultimate Team mode..

Your Responsibilities:
  • You will work on implementing core logic, game flows, and screens/components for features
  • You will work on technical solutions covering main areas of game development and related technologies, game features and optimizations of frame-rate and load-times
  • You will provide feedback, guidance and solutions for improvement and optimizations
  • You will work with other domain owners to integrate and develop technologies into the game
  • You will analyze impact to the above mentioned metrics throughout the development cycle

Your Qualifications:
  • 6+ years of experience in C++ software development
  • Proficiency in integrating and maintaining large-scale systems covering multiple domains
  • Understanding of memory management, multithreaded job system and run-time optimization and job-based architectures might come in handy
  • Understanding of ECS and UI architecture patterns
  • Knowledge of some software design patterns and their strengths and weaknesses
  • Knowledge of assembler, scripting languages (Python, Lua) and C#
  • Experience with 3rd party APIs
  • Skills debugging complex applications
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience
  • Experience with any of these beneficial, but not required: XBOX and PlayStation platforms; Mobile, PC, or Cloud-based games


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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