Gameplay Engineer, Missions - Unannounced Game | Irvine, CA

Activision Blizzard, Inc.

$79K — $146K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years in gameplay engineering or related experience.
  • Contributions to at least one shipped game or complex interactive product.
  • Experience collaborating with cross-functional teams of designers and artists.
  • Proficiency in writing production-grade C++ code.
  • Strong problem-solving and debugging skills.

Responsibilities

  • Collaborate with designers to prototype and implement mission content.
  • Deliver polished mission experiences with focus on player clarity and pacing.
  • Maintain mission gameplay features with emphasis on code correctness and readability.
  • Enhance mission iteration speed by improving workflows and debugging processes.
  • Optimize mission content for stable, high-quality execution.
  • Work with technical partners to diagnose and resolve issues.
  • Promote healthy engineering practices within the team.

Benefits

  • Comprehensive medical, dental, and vision insurance options.
  • 401(k) plan with company match and tuition reimbursement.
  • Generous paid holidays, vacation, and sick time.
  • Mental health and wellness programs, along with fitness initiatives.
  • Relocation assistance may be available for those moving for the role.
Full Job Description
Team Name:
Unannounced Project

Job Title:
Gameplay Engineer, Missions - Unannounced Game | Irvine, CA

Requisition ID:
R028116

Job Description:

As a Gameplay Engineer on our Missions team, you will collaborate closely with designers and artists to prototype, implement, and polish high-quality AAA mission content and the gameplay features that support it, enabling the creation of cinematic experiences that drive storytelling and gameplay. You will help turn creative intent into reliable player experiences, iterating quickly while maintaining correctness, performance, and long-term maintainability.

This role is anticipated to be a full-time, hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.

What you bring to the table:

Responsibilities
  • Partner with mission designers to prototype, implement, and iterate on mission content from early concepts through shippable quality.
  • Deliver player-facing mission experiences with a strong focus on clarity, pacing, reliability, and polish.
  • Implement and maintain mission gameplay features and supporting code frameworks with an emphasis on correctness, readability, and extensibility.
  • Improve mission iteration speed by strengthening workflows, debugging visibility, and validation that reduce authoring risk.
  • Profile and optimize mission content and gameplay features to help ensure stable, release-quality execution.
  • Collaborate with cross-disciplinary and technical partners to diagnose issues and drive fixes to resolution.
  • Contribute to healthy engineering practices through frequent readable commits, constructive code reviews, and lightweight documentation that helps the team scale.
  • Champion Blizzard's core values and contribute to a collaborative, inclusive team culture.


Requirements

Experience
  • 5+ years of experience in gameplay engineering or a combination of applicable training and related experience.
  • Engineering contributions to at least one shipped game title or similarly complex real-time interactive product.
  • Experience delivering high quality features and experiences as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.
  • Experience working on real-time 3D games.


Knowledge & Skills
  • Ability to understand and write production-grade C++ code.
  • Capacity to make frequent, readable, well-tested code commits and participate effectively in code reviews.
  • Excellent problem-solving and debugging skills.
  • Experience analyzing gameplay features and content for performance and optimizing toward release quality.
  • Strong communication and collaboration skills in multi-disciplinary teams.


Extra Points

Experience
  • Degree in computer science, mathematics, physics, or a related discipline.
  • Experience in development using the Unreal engine (both C++ and Blueprint).
  • Experience developing and shipping AAA game titles for PC, Xbox, and PlayStation consoles.


Knowledge & Skills
  • Experience working in a large codebase and collaborating across multiple gameplay teams.
  • Experience working on online multiplayer games.


Key Attributes
  • Passion for gameplay development, especially for the quality of the moment-to-moment experience.


Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.


Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $38.08 - $70.44 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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