We are looking for a
Gameplay AI Software Engineer to drive the technical direction and execution of a
new original game being developed in
Unreal Engine 5. You will be embedded in a core gameplay team to implement gameplay features and systems within our games that are essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.
What You'll Lead and Deliver- Work across disciplines to build, refactor and maintain a variety of robust, flexible, and well-architected AI features.
- Work with the design team to prototype and implement AI behaviors that empower the fun.
- Implement enemies, NPCs or any kind of AI managed characters.
- Work with gameplay engineers to integrate developed AI systems.
- Implement optimizations in perception systems and decision-making systems to make the AI performant.
- Work on navigation & pathfinding systems and demonstrate the ability to debug complex AI issues.
- Integrate and maintain AI middleware across all platforms.
- Partner closely with design and content teams to build high quality and fun experiences.
- Drive engineering quality across gameplay code, emphasizing performance, maintainability, extensibility, and production-readiness.
- Establish engineering best practices for Unreal Engine 5 development, including code review standards, debugging workflows, profiling habits, and technical planning.
- Collaborate with technical leadership to break down risks, define implementation strategies, and align engineering execution with project goals and production timelines.
- Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.
You'll Thrive Here If You- Have 5+ years of professional game development experience, with demonstrated technical leadership through project ownership, mentorship, and setting engineering standards.
- Have strong professional experience with C++ and Unreal Engine, including gameplay architecture, runtime systems, debugging, and optimization.
- Have deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly.
- Advance knowledge on blueprints and AI decision making tools (Unreal behavior trees, utility AI, etc.).
- Demonstrate confidence in using navigation and pathfinding systems.
- Are comfortable working across systems boundaries, collaborating with multiple disciplines, and balancing short-term production needs with long-term technical health.
- Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.
Bonus XP- Experience with the Unreal Engine 5 systems, like Blackboards, StateTree, and EQS.
- Familiarity with Perforce, Jenkins, Unreal Build System, Unreal Gauntlet.
$96,000 - $144,000 a year