Electronic Arts Inc

Développeur logiciel senior (interface utilisateur)/ Senior Software Developer (UI) - Battlefield

Electronic Arts Inc$90K — $120K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8+ years of professional software engineering experience.
  • Extensive experience with engine-level or central technology systems in gaming.
  • Deep expertise in C++ and large-scale, performance-critical codebases.
  • Strong background in CPU and memory profiling in real-time environments.
  • Proven experience driving architectural initiatives across multiple teams.
  • Ability to define technical direction while remaining hands-on with complex implementation.
  • Excellent cross-team collaboration and communication skills.

Responsibilities

  • Drive scalable platform initiatives within the UI engine in collaboration with technical leadership.
  • Architect, implement, and evolve engine-level UI systems focusing on performance and robustness.
  • Identify systemic bottlenecks and lead efforts to enhance CPU, memory, and runtime efficiency.
  • Break down complex technical problems into actionable tasks for the team.
  • Partner with engine systems, rendering, and performance teams to align on optimization strategies.

Benefits

  • Promotes an inclusive culture and safe workplace.
  • Encourages a growth mindset among team members.
  • Opportunity to work on legacy-defining games and immersive experiences.
  • Collaborative environment with cross-functional teams.
  • Work in a vibrant cultural hub of Montreal.
Full Job Description
General Information

Locations: Montreal, Quebec, Canada

Role ID

215617

Worker Type

Regular Employee

Studio/Department

EA Studios - Motive Montreal

Work Model

Hybrid

Description & Requirements

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Senior UI Software Engineer - Scalable Platform

Motive

Based in Montreal, a city booming with culture, art, creativity, and technology - we play with purpose and are dedicated to making legacy-defining games.

We're a passionate team out to change the game-not just how games are made and played, but also how a studio and its team members can thrive. We do this by promoting an inclusive culture, a safe place to be yourself, and by nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Join us on this extraordinary journey.

The Role

As a Senior Software Engineer on the UI Engine team, you will lead initiatives focused on scalability, performance, and platform robustness across Battlefield's UI technology stack.

Operating at the engine and systems level, you will help evolve our UI platform to support large-scale content production and high-performance runtime requirements across multiple teams and feature areas. You'll work cross-functionally with engine, rendering, gameplay, and performance teams to identify systemic improvements, drive architectural changes, and ensure our UI systems meet the demands of modern large-scale development.

This role combines hands-on technical execution with technical leadership. You will define initiatives, break down complex technical challenges, and collaborate across High-Level Features (HLFs) and central performance teams to deliver sustainable solutions.

Responsibilities
  • Drive scalable platform initiatives within the UI engine domain in collaboration with technical leadership.
  • Architect, implement, and evolve engine-level UI systems with a strong focus on performance and robustness.
  • Identifysystemic bottlenecks and lead cross-team efforts to address CPU, memory, and runtime efficiency challenges.
  • Break down complex technical problems into actionable work across the team.
  • Partner with engine systems, rendering, and performance teams toalign onoptimization strategies.

Example Work
  • Lead cross-discipline efforts to improve CPU and memory efficiency of UI systems in large-scale gameplay scenarios.


  • Build and extend profiling, budgeting, and performance analysis capabilities at the engine level.
  • Refactor and modernize legacy systems to improve stability, maintainability, and performance visibility.

Skills & Requirements
  • 8+ years of professional software engineering experience.
  • Extensive experience working with engine-level or central technology systems in the games industry.
  • Deepexpertisein C++ and large-scale, performance-critical codebases.
  • Strong background in CPU and memory profiling in real-time environments.
  • Proven experience driving architectural initiatives across multiple teams.
  • Ability to define technical direction whileremaininghands-on with complex implementation work.
  • Excellent cross-team collaboration and communication skills.

Highly Meriting
  • Experience working with Frostbite.
  • Strong UI systems experience.
  • Background in scalable engine platform development.
  • Experience partnering with central performance or engine teams.
  • Experience working on large AAA live products.


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About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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