Job Description
About the Role:
We are looking for a motivated engineer to join our team and take ownership of our in-house rendering engine which is the core tool that generates synthetic, radiometrically accurate scenes for testing and validating our computer vision solutions. In this role you will extend and enhance the engine to meet the demanding performance, fidelity, and hardware-constraint requirements of space-borne platforms. The ideal candidate will:
- Quickly get up to speed with the current codebase, architecture, and data pipelines, identifying improvement opportunities and documenting key components.
- Accelerate rendering with GPU compute. Design and implement CUDA-based kernels to achieve real-time or faster than real time performance for ray-traced scene generation.
- Implement high fidelity camera models. Collaborate with optical engineers to translate sensor characteristics into accurate simulation environments.
- Work with and update the C++ API. The API exposes the engine's core functionality. This needs to be maintained, updated, and documented for the use of downstream simulation pipelines.
- Integrate and validate. Work hand-in-hand with algorithm developers to embed the rendering engine into their testing workflows, ensuring generated data meets the strict accuracy and performance requirements of space-borne platforms.
- Define test cases, compare simulation results against analytical/ground-truth data, document V&V evidence, and support formal review packages
- Debug computer vision algorithm performance in the simulation by debugging the underlying code and using visualizations to diagnose issues
- Collaborate with embedded-hardware, optics, and systems teams to ensure the simulation reflects actual hardware behavior and integrates smoothly with downstream toolchains
Generally has 3+ years of related experience and may have a post-secondary degree or training in a related discipline.
Basic Qualifications
Skill Requirements:
• Proficiency in modern C++ (C++14/17/20)
• Demonstrated ability to develop CUDA kernels. Hands-on experience writing and debugging CUDA (or equivalent) kernels
• Experience with implementing computer graphics algorithms
• Familiarity with of GPU architectures, GPU memory hierarchies, and trade-offs between compute and memory bandwidth
• Experience with GPU performance-profiling tools like NVIDIA Nsight, visual profiler, or something similar
• Experience with github or gitlab
Security Clearance / Work Authorization:
• To meet requirements of the program/customer, this position requires the selected employee to be a U.S. Citizen.
• Although not required to start, the selected applicant must be eligible to obtain, and maintain, Top Secret with adjudicated SCI Eligibility (i.e. TS/SCI) for long term employment on this program
Desired skills
• Knowledge of physically-based rendering techniques, material models, and radiometric accuracy
• Experience with ray-tracing engines
• Experience with rendering pipelines and generating synthetic imagery
• Familiarity with camera optics and sensor modeling
• Experience with containerization (Docker)
Bachelor's degree in Computer Science, Electrical Engineering, Mathematics, or a related technical field (or equivalent professional experience) with 3+ years of software development experience
National Pay Statement
Pay Rate: The annual base salary range for this position in California, Massachusetts, and New York (excluding most major metropolitan areas), Colorado, Hawaii, Illinois, Maryland, Minnesota, New Jersey, Vermont, Washington or Washington DC is $108,800 - $191,820. For states not referenced above, the salary range for this position will reflect the candidate's final work location. Please note that the salary information is a general guideline only. Lockheed Martin considers factors such as (but not limited to) scope and responsibilities of the position, candidate's work experience, education/ training, key skills as well as market and business considerations when extending an offer.
Benefits offered: Medical, Dental, Vision, Life Insurance, Short-Term Disability, Long-Term Disability, 401(k) match, Flexible Spending Accounts, EAP, Education Assistance, Parental Leave, Paid time off, and Holidays.
(Washington state applicants only) Non-represented full-time employees: accrue at least 10 hours per month of Paid Time Off (PTO) to be used for incidental absences and other reasons; receive at least 90 hours for holidays. Represented full time employees accrue 6.67 hours of Vacation per month; accrue up to 52 hours of sick leave annually; receive at least 96 hours for holidays. PTO, Vacation, sick leave, and holiday hours are prorated based on start date during the calendar year.
This position is incentive plan eligible.
Premium Pay Statement
Pay Rate: The annual base salary range for this position in most major metropolitan areas in California, Massachusetts, and New York is $125,100 - $216,890. For states not referenced above, the salary range for this position will reflect the candidate's final work location. Please note that the salary information is a general guideline only. Lockheed Martin considers factors such as (but not limited to) scope and responsibilities of the position, candidate's work experience, education/ training, key skills as well as market and business considerations when extending an offer.
Benefits offered: Medical, Dental, Vision, Life Insurance, Short-Term Disability, Long-Term Disability, 401(k) match, Flexible Spending Accounts, EAP, Education Assistance, Parental Leave, Paid time off, and Holidays.
This position is incentive plan eligible.