Electronic Arts Inc

Audio Artist III - Generalist

Electronic Arts Inc$77K — $107K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 4+ years of game audio and/or post-production experience
  • Proficient with game audio authoring tools and pipelines (Wwise, FMOD)
  • Strong knowledge of Reaper or Nuendo
  • Experience in various audio areas: SFX, music implementation, VO/Speech editing
  • At least one published game featuring SFX design and implementation
  • Familiarity with visual programming and scripting languages (Unreal, Python, Lua)
  • Knowledge of version control tools (e.g., Perforce)

Responsibilities

  • Design and support high-quality SFX for the skate. title
  • Implement and tune audio features in the game using established tools
  • Edit and master music tracks and voice-over content
  • Collaborate with design, animation, and audio leadership teams
  • Identify and resolve audio-related bugs in-game
  • Guide the design and implementation approach for owned features

Benefits

  • 3 weeks of vacation per year to start
  • 10 days of sick leave per year
  • Extended health, dental, vision coverage
  • Basic life insurance
Full Job Description
Team Overview

EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.
Role Overview

Join EA's Create Audio team as an Audio Artist and immerse yourself in crafting world-class soundscapes for ambitious projects. This temporary, full-time role offers the chance to collaborate with core game teams and audio experts, pushing the boundaries of game audio. You'll be at the forefront of audio design and implementation, creating immersive experiences that captivate players. Bring your passion for video games, technical expertise, and creative flair to our inclusive culture. Showcase your skills and contribute to the next evolution of the skate. franchise.

This is a 6-month temporary contract. You'll work in a hybrid environment at our Vancouver or Montreal office , reporting to the Development Director. If you're driven to deliver exceptional audio experiences, we want to see your resume and demo reel!
Responsibilities
  • Create Quality Audio: Design and support high-quality SFX across a variety of features for the skate. title.
  • Implement Audio: Implement, tune, and test audio features in game using established tools and pipelines.
  • Support areas outside SFX: Edit and master music tracks and VO/Speech content
  • Collaborate with Teams: Work with Design, Animation, VFX, and Audio Leadership to ensure audio aligns with the game vision
  • Troubleshoot Audio Bugs: Identify and resolve audio-related issues within the game
  • Ownership: Ability to guide the design and implementation approach for owned features or content
Requirements
  • 4+ years of game audio and/or post-production experience
  • Working knowledge in using game audio authoring tools and pipelines (Wwise, FMOD)
  • Strong knowledge of Reaper or Nuendo
  • Experience supporting multiple areas of game audio, such as SFX, music implementation, VO/Speech editing, or related audio content workflows
  • At least one shipped game demonstrating SFX design and implementation for a gameplay feature
  • Understanding of visual programming (Unreal, Pure Data, Max MSP, Reaktor) and scripting (Python, Lua)
  • Understanding of version control tools (e.g., Perforce)
  • Artistic, creative, and technical sensibilities

Please provide a link for a demo reel in your application.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD

Pay is just one part of the overall compensation at EA.

In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

Post To

External careers site, Internal careers site

LinkedInID

1449

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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