Electronic Arts Inc

Artiste technique principal.e / Principal Technical Artist

Electronic Arts Inc$110K — $130K *
Consumer Technology
11 - 15 years of experience
Job Overview by Ladders

Qualifications

  • 15+ years of AAA game development experience with shipped titles on consoles or PC.
  • Comprehensive knowledge of content production pipelines for AAA titles.
  • Strong artistic sensibility with an eye for high visual quality.
  • Familiarity with both scripting and compiled programming languages.
  • Understanding of console and PC hardware architectures and optimization strategies.
  • Experience with AI tools, such as Claude Code.
  • Portfolio or demo reel showcasing relevant technical artwork is preferred.

Responsibilities

  • Explore new content creation pipelines and real-time visuals powered by AI.
  • Design novel technologies to enhance game world creation.
  • Implement solutions for complex video game content challenges.
  • Collaborate with developers to improve visual quality across projects.
  • Create demos that effectively showcase team work.
  • Partner with Art Direction to align technical solutions with creative goals.
  • Develop tools and workflows to facilitate art creation and enhance Neural Rendering.

Benefits

  • Hybrid work model requiring onsite presence three days a week in Montreal, Canada.
Full Job Description
Description & Requirements

Joining our Research & Engineering team as a Principal Technical Artist, you will operate at the crossroads of art and technology. In this role, you will work closely with Scientists, Engineers, and Designers to define the future of game world creation using advanced AI technologies. You will reimagine and implement how content is created, how worlds are built, and how experiences are made. Bridging the gap between research and development, you will help transform cutting-edge ideas into tangible proof of concepts and demonstrations.

As a Principal Technical Artist you will have an extensive understanding of content pipelines, from source asset creation to final rendering, you excel at balancing visual quality with performance. You can implement novel solutions to complex art challenges. Furthermore, you keep pace with relevant research, understanding how technology must evolve to craft fantastic game worlds and visually-convincing experiences.

This is a hybrid role, onsite three days a week in Montreal, Canada.

You will report to our Senior Art Director.

As a Principal Technical Artist, you will:
  • Explore new frontiers and push beyond the current state of content creation pipelines and real-time visuals, for next-generation experiences, powered by AI.
  • Work with other developers to design novel technologies that bring game worlds to life, including developing new approaches to enable art for game worlds at scale, quality, and for anyone to create.
  • Bring new ideas, discuss, and implement solutions to some of the most complex video game content creation challenges to create differentiation for EA.
  • Collaborate with other developers where your expertise will improve the visual quality of the work of everyone.
  • Participate in team efforts to create demos that showcase our work in its best light.
  • Partner closely with Art Direction to translate creative goals into practical technical solutions while preserving the intended visual quality and style.
  • Develop tools and workflows that help everyone to make art, iterate faster and make Neural Rendering technologies more controllable and useful.

Qualifications:
  • Demonstrated expertise in AAA game development (15+ years) with shipped titles on consoles or PC, alongside proficiency in major engines such as Unreal, Unity, or proprietary.
  • Comprehensive, end-to-end command of content production pipelines for AAA titles.
  • Strong artistic sensibility and an eye for high visual quality.
  • Familiarity with scripting languages and compiled programming languages.
  • Understanding of console and PC hardware architectures, encompassing optimization strategies, performance profiling, and hardware limitations.
  • Practical experience utilizing AI tools like Claude Code.
  • Providing a portfolio, demo reel, or examples showing accomplished relevant technical artwork is highly preferred.


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LinkedInID

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About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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