World Builder

Absurd Ventures

$110K — $130K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 4+ years experience in level design, world building, or level art for AAA games
  • Strong experience in Unreal Engine (UE4 or UE5) and its world-building tools
  • Proven ability to create immersive gameplay environments from blockout to polished quality
  • Strong eye for composition, scale, materiality, and environmental storytelling
  • Experience with modular kits and large-scale open world pipelines
  • Understanding of gameplay considerations in environment construction
  • Knowledge of performance constraints and optimization practices in real-time environments

Responsibilities

  • Build high-quality open world environments in Unreal Engine 5 from greybox to final polish
  • Design layouts that support gameplay, narrative, and art direction
  • Collaborate with Design, Level Design, Art Direction, and Tech Art teams
  • Own world-building across large regions with consistency in composition and tone
  • Contribute to developing workflows and world-building standards
  • Optimize environments for performance while sustaining visual fidelity
  • Dress environments using modular kits and bespoke assets

Benefits

  • Full-time role with benefits
  • On-site position in Santa Monica, CA
  • Vacation, sick time, and company holidays
  • Parental leave
  • Medical, dental, and vision insurance
  • Life and disability insurance
  • 401(k) match
  • Potential eligibility for bonuses and equity
Full Job Description
We are seeking an experienced Level Designer - World Builder for our large-scale open world AAA game in Unreal Engine 5. You will be part of a team who is responsible for bringing this world to life by understanding how to translate design intent, narrative context, and artistic direction into cohesive, immersive playable spaces.

This role sits at the intersection of level design, world-building and environment art requiring both strong artistic sensibilities and a deep understanding of how open worlds are constructed at scale.

Core Responsibilities
  • Build and assemble high-quality open world environments using Unreal Engine 5, working from greybox through final polish on both landscapes and cityscapes, including doing extensive terrain/landscape sculpting and modification.
  • Create and design layouts that support and focus on gameplay, narrative, and intended art direction needs. Helping to drive the overall design direction of the world, setting and maintaining a high bar for environmental storytelling, composition, gameplay needs and metrics, and player navigation.
  • Collaborate closely with Design, Level Design, Art Direction, and Tech Art to ensure environments support gameplay and storytelling goals.
  • Own world-building across large regions, ensuring consistency in composition, tone, and visual storytelling.
  • Contribute to the development and evolution of pipelines, workflows, and world-building standards.
  • Optimize environments for performance while maintaining visual fidelity.
  • Provide feedback on asset quality, modular kits, and world-building tools to improve overall efficiency and cohesion.
  • Dress environments using a mix of modular kits, bespoke assets, decals, foliage, and world composition tool.


Qualifications
  • 4+ years of experience in level design, world building, or level art for AAA games
  • Strong experience working in Unreal Engine (UE4 or UE5), including world-building tools and workflows
  • Proven ability at creating layouts and environments, from blockout all the way to polished, shippable quality, with a focus on creating believable immersive gameplay spaces
  • Strong eye for composition, scale, materiality, and environmental storytelling
  • Experience working with modular kits and large-scale open world pipelines
  • Understanding of gameplay considerations in environment construction (navigation, readability, player flow)
  • Solid knowledge of performance constraints and optimization practices in real-time environments
  • Ability to strongly collaborate across multiple disciplines, while taking ownership of large areas of the world from concepts to shippable quality
  • Ability to implement and design changes based on play testing data from both in and out of house data


Plus If...
  • Experience with World Partition, Data Layers, or similar large-world systems in UE5
  • Familiarity with procedural tools (Houdini, PCG workflows, foliage systems, etc.)
  • Experience working on open world or systemic games
  • Background in level design or strong design sensibility


Description
  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.

The base pay range for this position is $110,000 to $130,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) match to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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